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  #1  
Old 04-11-2002, 05:13 AM
foley
Fire Beetle
 
Join Date: Jan 2002
Posts: 12
Default Door_Struct

I just downloaded the latest version of the emulator and was looking over the code and found a slight inconsistency with the Door_Struct being used and what I had found to be the door packet structure when I had presented my door solution back in January. Mainly, I found that the first 16 bytes were all used for the filename, not just the first 10. Look at the data packet dumps for akanon, there is a door with a filename of 'AKALIGHT4GEM' which has 12 bytes, so I don't think 10 would be sufficient. Feel free to look over the solution I posted a few months ago and steal any ideas you can from it, I think I had a few ideas on what some of the unknowns were, or if you think i'm totally off base then just ignore me.
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  #2  
Old 04-11-2002, 12:03 PM
Merkur
Sarnak
 
Join Date: Mar 2002
Posts: 53
Default

looks interesting and it seems you found some unkowns i didn't found When i have time i'm going to rewrite my code (planed this anyway) and add your additional vars.
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