X and Y coords being read in wrong it looks like
do a /loc on emu and a /loc on eq live and they are both shown the same way
if you do a #goto on the emu you got to reverse the X and Y though or else you go to the wrong place
my starting locations were being read in all backwards putting people in odd places, had to switch the x and y colmns in start_zones and now they work as they should, but they were probably right before and now are backwards
can't remember which one is north/south and east/west
this is off code compiled from the feb 22nd code that was on shawns site
compiled his new 29th code but that ended up with npc's spells not taking hold on players
like soul binder would cast bind on player but it didn't actually work
magus cast teleport on player but it didn't actually work
the spells work fine with the code that was put up on the 22nd though
well, hella tired time for sleep hope someone can do something with this
btw I had to reverse x and y in zones table too to make those work as they should for the new GoD zones I did
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