question on starting items and starting spells
well starting items on live have changed how they work, players also now start with a backpack and a stack of bandages, now casters have 7 slots used when they make a character, so no room for 2 more starting items, the way it works on live now is casters start with their 2 spells prescribed and everyone starts with their weapon in hand
is there anyway to currently set starting players to work like that or is it gonna take some new coding?
another thing I wanted to ask, can we get a heading put into start_zones so players will face a certain way when they are first created?
on the making newbies start with spells scribed and weapons in hand, what about another column in starting_items that would be like slotid and that'll stick the item in the slot you want, and then we could have like special numbers that represent spells or a way to detect if an item is a spell and it scribes that spell and deletes it from inventory on creation?
well maybe someone has a better idea on how to do it
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