Small problem
			 
			 
			
		
		
		
		when i run world.exe it loads find and i can see my server in the list. When i run boot5zones.exe it comes up and goes away quicly, then a folder appears with a debug folder inside it and a log.  When i opewn the log at the end it says no warrnings and no errors but the zone handlers never load. Here is a cut and past of the log.  It is rather long so i apploigize for the length. 
If someone could help i would be greatfull 
-------- 
 
Environment Space           
ALLUSERSPROFILE=C:\Documents and Settings\All Users 
    APPDATA=C:\Documents and Settings\remote\Application Data 
    CLIENTNAME=Console 
    CommonProgramFiles=C:\Program Files\Common Files 
    COMPUTERNAME=SLAVE 
    ComSpec=C:\WINDOWS\system32\cmd.exe 
    HOMEDRIVE=C: 
    HOMEPATH=\Documents and Settings\remote 
    INCLUDE=D:\vs.net\Vc7\include;D:\vs.net\Vc7\atlmfc  \include;D:\vs.net\Vc7\PlatformSDK\include\prerele  ase;D:\vs.net\Vc7\PlatformSDK\include;D:\vs.net\Fr  ameworkSDK\include;c:\mysql\include;d:\eqemu\zlib; 
    LIB=D:\vs.net\Vc7\lib;D:\vs.net\Vc7\atlmfc\lib;D:\  vs.net\Vc7\PlatformSDK\lib\prerelease;D:\vs.net\Vc  7\PlatformSDK\lib;D:\vs.net\FrameworkSDK\lib;c:\my  sql\lib\opt; 
    LIBPATH= 
    LOGONSERVER=\\SLAVE 
    NUMBER_OF_PROCESSORS=1 
    OS=Windows_NT 
    Path=D:\vs.net\Vc7\bin;D:\vs.net\Common7\Tools\bin  \prerelease;D:\vs.net\Common7\Tools\bin;D:\vs.net\  Common7\tools;D:\vs.net\Common7\ide;C:\Program Files\HTML Help Workshop;D:\vs.net\FrameworkSDK\bin;C:\WINDOWS\Mic  rosoft.NET\Framework\v1.0.3705;C:\WINDOWS\system32  ;C:\WINDOWS;C:\WINDOWS\System32\Wbem; 
    PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WS  F;.WSH 
    PROCESSOR_ARCHITECTURE=x86 
    PROCESSOR_IDENTIFIER=x86 Family 6 Model 8 Stepping 10, GenuineIntel 
    PROCESSOR_LEVEL=6 
    PROCESSOR_REVISION=080a 
    ProgramFiles=C:\Program Files 
    SESSIONNAME=Console 
    SystemDrive=C: 
    SystemRoot=C:\WINDOWS 
    TEMP=C:\DOCUME~1\remote\LOCALS~1\Temp 
    TMP=C:\DOCUME~1\remote\LOCALS~1\Temp 
    USERDOMAIN=SLAVE 
    USERNAME=remote 
    USERPROFILE=C:\Documents and Settings\remote 
    VSCOMNTOOLS="D:\vs.net\Common7\Tools\" 
    windir=C:\WINDOWS 
    _ACP_ATLPROV=D:\vs.net\Vc7\bin\ATLPROV.DLL 
    _ACP_INCLUDE=D:\vs.net\Vc7\include;D:\vs.net\Vc7\a  tlmfc\include;D:\vs.net\Vc7\PlatformSDK\include\pr  erelease;D:\vs.net\Vc7\PlatformSDK\include;D:\vs.n  et\FrameworkSDK\include;c:\mysql\include;d:\eqemu\  zlib; 
    _ACP_LIB=D:\vs.net\Vc7\lib;D:\vs.net\Vc7\atlmfc\li  b;D:\vs.net\Vc7\PlatformSDK\lib\prerelease;D:\vs.n  et\Vc7\PlatformSDK\lib;D:\vs.net\FrameworkSDK\lib;  c:\mysql\lib\opt;;D:\vs.net\Vc7\include;D:\vs.net\  Vc7\atlmfc\include;D:\vs.net\Vc7\PlatformSDK\inclu  de\prerelease;D:\vs.net\Vc7\PlatformSDK\include;D:  \vs.net\FrameworkSDK\include;c:\mysql\include;d:\e  qemu\zlib; 
    _ACP_PATH=D:\vs.net\Vc7\bin;D:\vs.net\Common7\Tool  s\bin\prerelease;D:\vs.net\Common7\Tools\bin;D:\vs  .net\Common7\tools;D:\vs.net\Common7\ide;C:\Progra  m Files\HTML Help Workshop;D:\vs.net\FrameworkSDK\bin;C:\WINDOWS\Mic  rosoft.NET\Framework\v1.0.3705;C:\WINDOWS\system32  ;C:\WINDOWS;C:\WINDOWS\System32\Wbem; 
 Command Lines      Creating temporary file "C:\DOCUME~1\remote\LOCALS~1\Temp\RSP000003.rs  p" with contents 
[ 
/Od /D "SHAREMEM" /D "_WIN32_WINNT=0x0400" /D "_EQDEBUG" /D "ZONE" /D "INVERSEXY" /D "WIN32" /D "_CONSOLE" /D "EQDEBUG" /D "FIELD_ITEMS" /D "_MBCS" /FD /EHsc /MTd /YX"stdafx.h" /Fp".\../Build/Zone/Debug/Zone.pch" /Fo".\../Build/Zone/Debug/" /Fd".\../Build/Zone/Debug/" /FR".\../Build/Zone/Debug/" /c /ZI /TP 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\time  r.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\serv  erinfo.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\race  s.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\pack  et_functions.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\pack  et_dump_file.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\pack  et_dump.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\more  math.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\misc  .cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\md5.  cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\guil  ds.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\eqti  me.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\debu  g.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\dbco  re.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\dbas  ync.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\data  base.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\crc3  2.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\clas  ses.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\TCPC  onnection.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\Mute  x.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\Misc  Functions.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\Item  .cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\EQNe  twork.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\EMuS  hareMem.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\DBMe  mLeak.cpp 
zonedbasync.cpp 
zone.cpp 
worldserver.cpp 
spells.cpp 
spawngroup.cpp 
spawn2.cpp 
petitions.cpp 
parser.cpp 
npc.cpp 
net.cpp 
mob.cpp 
loottables.cpp 
hate_list.cpp 
groups.cpp 
forage.cpp 
faction.cpp 
entity.cpp 
doors.cpp 
command.cpp 
client_process.cpp 
client.cpp 
attack.cpp 
PlayerCorpse.cpp 
Object.cpp 
MobAI.cpp 
Map.cpp 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\common\EQEM  uError.cpp 
] 
Creating command line "cl.exe @C:\DOCUME~1\remote\LOCALS~1\Temp\RSP000003.rsp /nologo" 
Creating temporary file "C:\DOCUME~1\remote\LOCALS~1\Temp\RSP000004.rs  p" with contents 
[ 
/OUT:"../build/ZoneDebug.exe" /INCREMENTAL /NOLOGO /NODEFAULTLIB:"LIBCMT" /NODEFAULTLIB:"LIBC" /DEBUG /PDB:".\../build/ZoneDebug.pdb" /SUBSYSTEM:CONSOLE /MACHINE:I386 odbc32.lib odbccp32.lib wsock32.lib zlib.lib mysqlclient.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\EQEMuError.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\Map.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\MobAI.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\Object.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\PlayerCorpse.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\attack.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\client.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\client_process.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\command.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\doors.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\entity.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\faction.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\forage.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\groups.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\hate_list.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\loottables.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\mob.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\net.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\npc.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\parser.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\petitions.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\spawn2.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\spawngroup.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\spells.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\worldserver.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\zone.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\zonedbasync.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\DBMemLeak.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\EMuShareMem.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\EQNetwork.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\Item.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\MiscFunctions.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\Mutex.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\TCPConnection.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\classes.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\crc32.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\database.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\dbasync.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\dbcore.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\debug.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\eqtime.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\guilds.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\md5.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\misc.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\moremath.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\packet_dump.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\packet_dump_file.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\packet_functions.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\races.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\serverinfo.obj 
\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zone\  Debug\timer.obj 
] 
Creating command line "link.exe @C:\DOCUME~1\remote\LOCALS~1\Temp\RSP000004.rsp" 
 Output Window      Compiling... 
timer.cpp 
serverinfo.cpp 
races.cpp 
packet_functions.cpp 
packet_dump_file.cpp 
packet_dump.cpp 
moremath.cpp 
misc.cpp 
md5.cpp 
guilds.cpp 
eqtime.cpp 
debug.cpp 
dbcore.cpp 
dbasync.cpp 
database.cpp 
crc32.cpp 
classes.cpp 
TCPConnection.cpp 
Mutex.cpp 
MiscFunctions.cpp 
Item.cpp 
EQNetwork.cpp 
EMuShareMem.cpp 
DBMemLeak.cpp 
zonedbasync.cpp 
zone.cpp 
worldserver.cpp 
spells.cpp 
spawngroup.cpp 
spawn2.cpp 
petitions.cpp 
parser.cpp 
npc.cpp 
net.cpp 
mob.cpp 
loottables.cpp 
hate_list.cpp 
groups.cpp 
forage.cpp 
faction.cpp 
entity.cpp 
doors.cpp 
command.cpp 
client_process.cpp 
client.cpp 
attack.cpp 
PlayerCorpse.cpp 
Object.cpp 
MobAI.cpp 
Map.cpp 
EQEMuError.cpp 
Linking... 
LINK : LNK6004: ../build/ZoneDebug.exe not found or not built by the last incremental link; performing full link 
 Results      Build log was saved at "file://d:\eqemu\cvs\CVSNT\eqemu\eqemu\NewSource\Build\Zon  e\Debug\BuildLog.htm" 
Zone - 0 error(s), 0 warning(s) 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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