event_attack is triggered when someone do an attack or dmg to the monster, it was not sufficient because I needed the npc to react in general when he is aggroed by the player, it can be by entering in its aggro range, casting a spell on him, or attack or doing dmg to him too
here are the updates :
in attack.cpp : function Mob::AddToHateList
just after : ~line 2070
add this :
Code:
parse->Event(EVENT_AGGRO, this->GetNPCTypeID(), 0, this, other->CastToMob());
in embparser.cpp : function PerlembParser::Event
just after : ~line 273
after :
Code:
case EVENT_SIGNAL: {
SendCommands(packagename.c_str(), "EVENT_SIGNAL", npcid, npcmob, mob);
break;
}
add this :
Code:
case EVENT_AGGRO: {
SendCommands(packagename.c_str(), "EVENT_AGGRO", npcid, npcmob, mob);
break;
}
in event_codes.h:
add at the end :
Code:
#define EVENT_AGGRO 11
that's all =)