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Archive::Server Discussion Archive area for Server Discussion's posts that were moved here after an inactivity period of 90 days. |

05-14-2004, 07:55 AM
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Fire Beetle
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Join Date: May 2004
Posts: 5
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Mobs way too easy on Green Leaf.
This server is awesom because you can create your own equipment, but with this kind of ability the mobs need to be a lot harder then they are now. If a 50 warrior can solo neggy, vox, king and queen in chardok, and all of veeshans peak it kinda defeats the purpose of playing the game at all. Make it more challanging. Perhaps add some uber mobs that would require 3-6 totally equipped people to kill, etc...
A few others i've talked to feel the same way on this server. This server has huge potential as each character can be different in their own way as they pick what stats they want basically.
Keep us updated if you will do anything about this.
Thanks
-Keabler
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05-14-2004, 04:34 PM
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Dragon
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Join Date: Jan 2004
Posts: 860
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This is how pretty much all nonlegits degenerate. You can summon anything and its boring because you can easily solo stuff 25 levels higher than you. This is one of the resons nonlegits don't last long around here.
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05-14-2004, 06:29 PM
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Sarnak
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Join Date: Apr 2004
Posts: 31
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green leaf
well its a s-legit server and if u want harder mobs and more grouping u may be able to kill thjose mobs but the xp isnt any thing great evently the guilds will start guild wars thats what some peeps want
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05-14-2004, 07:02 PM
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Discordant
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Join Date: May 2004
Location: The DeathStar of David
Posts: 337
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Just the same when somone can solo time bosses, it can take the fun out, however, have to remember alot of the information on mobs is still very incomplete, one example are the mobs in VT. On eqlive i remember that when my guild was very first in VT and we finally worked our way down to aten ha ra, i set a macro to chain cast nukes, and to auto buff anyone who msged me with the requested buff, haste, KEI, etc.. i left and took a shower, when i came back she was at 20% health, now mind you this was a long while ago, before pop and today vt is trival, however then it was the big game. now based on that and we ahd 40 somthing people on that raid after a 15 min shower coming back to see her still standing, is a bit unerving, we figured around 3-4.5 million hp. i was on green leaf with my monk, Pre-req lvl 65 gear nerf, and i took her down in about 15-20 well placed hits. i was only level 42......and like wise fighting the emp. so you ahve to realize mobs are going to be very easy until the databases are set to include more information on mob stats. Hp being ofcourse one of them, right now i believe the hp they have is just based on their normal stats, as if they were players, and i am sure it can very easily be set, however it takes time, and might be somthing that is not on the top of anyone's list to get done before the database is complete. So. with that in mind, just remember that get the xp while you can, or go to the S2k server once you get into the lvls 110-130 the xp is just like if you were playing on an eqlive server, every 3 mobs makes a tick, if your lucky. other than that, have fun pretending you are god being able to solo time gods. =)
__________________
Mess with the Jews, and we will take all your money
Grunties Rule
And with that... I end
Any Other Questions, please refer to the Following:
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05-14-2004, 07:44 PM
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Sarnak
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Join Date: Apr 2004
Location: Waukesha, WI
Posts: 93
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Quote:
Originally Posted by Charmy
Just the same when somone can solo time bosses, it can take the fun out
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Exactly how I feel, which is why one of the first bugs I fixed on the Green Leaf was players being able to loot lvl65 items and spam heal potions. I saw a lvl1 player soloing a time god, spamming Serpent's Blood potions, and hacking away with time gear - he beat it after a while.
Right now the server database is just plain ol' ProjectEQ - I'm a big fan of their work, and their database releases do exactly what I need them to right now: Provide something to fill out Norrath with mostly-correct data for players to kill.
The server will be Kunark Only when I launch the Open Beta - Spawns and Classes will all be balanced to be challenging, without requiring ANYTHING that needs more than a group (maybe 2) to kill.
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~ b [ u ] s h
* ServerOP * The Green Leaf Server
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05-15-2004, 05:47 PM
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Discordant
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Join Date: May 2004
Location: The DeathStar of David
Posts: 337
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Kunark only? really.. hmm i really want to see this when it is finished, kunark was my favorite expansion, my favorite zone in the game is sleepers tomb (lol j/k). actually my favorite zone is sebilis, why? i am not sure, but i love the zone, so i will be sure to play there once it is finished =)
BTW bush thanks for all the fixes =)
__________________
Mess with the Jews, and we will take all your money
Grunties Rule
And with that... I end
Any Other Questions, please refer to the Following:
http://iliilllli1.netfirms.com
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05-16-2004, 04:44 PM
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Hill Giant
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Join Date: Feb 2004
Posts: 134
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not hard to solo any thing when the max damage of time gods is set at 400 lol .... mobs lvl 50 thru 80 can use some min and max dmg tweaking. tho if your only going to do kunark, mobs wont go that high up
__________________
Walker
Former Server Op
Iron Tower Server
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05-16-2004, 07:36 PM
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Discordant
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Join Date: May 2004
Location: The DeathStar of David
Posts: 337
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i dunno he might make it like s2k and revamp the whole game, i mean afterall quarm is a giant gnome in s2k. maybe bush will decide to make a giant bunny and name him george, who quad hits for 1500 points of damage, eats your character, and gains your max hp in return... that would be one bunny i woudln't want to hug =(.
__________________
Mess with the Jews, and we will take all your money
Grunties Rule
And with that... I end
Any Other Questions, please refer to the Following:
http://iliilllli1.netfirms.com
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