Reason for 8 spells:
1) You have about 60 NPC's in each zone, probably 40 cast 40x8=320 (int32's) 8 per npc.... it adds up...
2) You don't want your server to be shuffling through 40 "available" spells, that will bring some bad lag!
3) If there were a lot of "buff" spells for a NPC, it would be nonstop casting.. right now it takes a NPC about two minutes from startup to buff itself, now if we take that into consideration that its going to buff its friends, thats going to take a very very long time with more than 8 spells...
Id gladly make an option to the "limit" of spells you can use and put it in variables... Just tell me if you want that
