AA fix
i Hope this helps,
case 36:
MemorizeSpell(8,2738,3);
CastToMob()->CastSpell(2738,this->GetID());
timermod=7200;
break;
case 37:
MemorizeSpell(8,1427,3);
CastToMob()->CastSpell(1427,this->GetID());
timermod=7200;
break;
case 38:
MemorizeSpell(8,2740,3);
CastToMob()->CastSpell(2740,this->GetID());
timermod=7200;
break;
case 39:
MemorizeSpell(8,2690,3);
CastToMob()->CastSpell(2690,this->GetID());
timermod=7200;
break;
case 40:
MemorizeSpell(8,2776,3);
CastToMob()->CastSpell(2776,this->GetID());
timermod=7200;
break;
case 46:
MemorizeSpell(8,2642,3);
CastToMob()->CastSpell(1427,this->GetID());
timermod=7200;
break;
case 47:
MemorizeSpell(8,2749,3);
CastToMob()->CastSpell(2749,this->GetID());
timermod=7200;
break;
case 53:
MemorizeSpell(8,2945,3);
CastToMob()->CastSpell(2945,this->GetID());
timermod=7200;
break;
case 58:
MemorizeSpell(8,2654,3);
CastToMob()->CastSpell(2654,this->GetID());
timermod=7200;
break;
case 60:
MemorizeSpell(8,2754,3);
CastToMob()->CastSpell(2754,this->GetID());
timermod=7200;
break;
case 61:
MemorizeSpell(8,2795,3);
CastToMob()->CastSpell(2795,this->GetID());
timermod=7200;
break;
case 62:
MemorizeSpell(8,2798,3);
CastToMob()->CastSpell(2798,this->GetID());
timermod=7200;
break;
case 63:
MemorizeSpell(8,2792,3);
CastToMob()->CastSpell(2792,this->GetID());
timermod=7200;
break;
case 64:
MemorizeSpell(8,2789,3);
CastToMob()->CastSpell(2789,this->GetID());
timermod=7200;
break;
case 65:
MemorizeSpell(8,331,3);
CastToMob()->CastSpell(331,this->GetID());
timermod=7200;
break;
case 66:
MemorizeSpell(8,2691,3);
CastToMob()->CastSpell(2691,this->GetID());
timermod=7200;
break;
case 68:
MemorizeSpell(8,2488,3);
CastToMob()->CastSpell(2488,this->GetID());
timermod=7200;
break;
case 69:
MemorizeSpell(8,2706,3);
CastToMob()->CastSpell(2706,this->GetID());
timermod=7200;
break;
case 70:
MemorizeSpell(8,2707,3);
CastToMob()->CastSpell(2707,this->GetID());
timermod=7200;
break;
case 73:
MemorizeSpell(8,3284,3);
CastToMob()->CastSpell(3284,this->GetID());
timermod=7200;
break;
case 74:
MemorizeSpell(8,2738,3);
CastToMob()->CastSpell(2738,this->GetID());
timermod=7200;
break;
case 76:
MemorizeSpell(8,2775,3);
CastToMob()->CastSpell(2775,this->GetID());
timermod=7200;
break;
case 77:
MemorizeSpell(8,2782,3);
CastToMob()->CastSpell(2782,this->GetID());
timermod=7200;
break;
case 78:
MemorizeSpell(8,,3);
CastToMob()->CastSpell(3212,this->GetID());
timermod=7200;
break;
case 80:
MemorizeSpell(8,2765,3);
CastToMob()->CastSpell(2765,this->GetID());
timermod=7200;
break;
case 85:
MemorizeSpell(8,2783,3);
CastToMob()->CastSpell(2783,this->GetID());
timermod=7200;
break;
case 86:
MemorizeSpell(8,2964,3);
CastToMob()->CastSpell(2964,this->GetID());
timermod=7200;
break;
case 87:
MemorizeSpell(8,610,3);
CastToMob()->CastSpell(610,this->GetID());
timermod=7200;
break;
case 97:
MemorizeSpell(8,3328,3);
CastToMob()->CastSpell(3328,this->GetID());
timermod=7200;
break;
timer is the only thing that should be left broken, ty for your time, any suggestions/comments would be helpful, also i want to give credit for Doodman2 he helped alot throughout this.
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