AA Points (Info)
Most Info taken from:
http://eq.crgaming.com/archetype/default.asp?Action=Cat&ClassId=7
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Archtype
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Improved Natural [STR / STA / AGI / DEX / WIS / INT / CHA / MR / FR / PR / CR / DR]
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I .......... Raises base Stat / Resist by 2.
II ......... Raises base Stat / Resist by 4.
III ........ Raises base Stat / Resist by 6.
IV ......... Raises base Stat / Resist by 8.
V .......... Raises base Stat / Resist by 10.
Improved Lung Capacity
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I .......... 10% increased air supply while underwater.
II ......... 25% increased air supply while underwater.
III ........ 50% increased air supply while underwater.
First Aid
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I .......... 10% Increased amount of HP healable by bandages.
II ......... 20% Increased amount of HP healable by bandages.
III ........ 30% Increased amount of HP healable by bandages.
Improved Natural Regeneration
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I .......... +1 HP / tick base regen
II ......... +2 HP / tick base regen
III ........ +3 HP / tick base regen
Improved Natural Run Speed
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I .......... 10% Base Speed Increase
II ......... 20% Base Speed Increase
III ........ 30% Base Speed Increase
Improved Natural Metabolism
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I .......... 10% Reduction of Hunger and Thirst Need.
II ......... 25% Reduction of Hunger and Thirst Need.
III ........ 50% Reduction of Hunger and Thirst Need.
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Melee Archtypes (Level 55)
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Combat Agility
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I .......... 2% Increased chance to dodge a blow.
II ......... 5% Increased chance to dodge a blow.
III ........ 10% Increased chance to dodge a blow.
Combat Fury
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I .......... 2% (Increased) Chance to land a critical hit.
II ......... 4% (Increased) Chance to land a critical hit.
III ........ 7% (Increased) Chance to land a critical hit.
Combat Stability
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I .......... 2% Damage Reduction from all melee damage.
II ......... 5% Damage Reduction from all melee damage.
III ........ 10% Damage Reduction from all melee damage.
Fear Resistance
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I .......... 5% Increased chance to resist / break fear.
II ......... 10% Increased chance to resist / break fear.
III ........ 20% Increased chance to resist / break fear.
Finishing Blow
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I .......... 1% Chance to Kill enemy with 10% or less HP in one blow.
II ......... 2% Chance to Kill enemy with 10% or less HP in one blow.
III ........ 5% Chance to Kill enemy with 10% or less HP in one blow.
Improved Natural Durability
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I .......... 2% Increase of base HP.
II ......... 5% Increase of base HP.
III ........ 10% Increase of base HP.
Natural Healing
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I .......... +1 HP / tick base regen.
II ......... +2 HP / tick base regen.
III ........ +3 HP / tick base regen.
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Caster
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Spell Casting Mastery
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I .......... 2.5% Mana saving on every spell.
II ......... 5% Mana saving on every spell.
III ........ 10% Mana saving on every spell.
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Melee Planar Abilities
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Coup de Grace
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I .......... Unknown.
II ......... Unknown. (Improved Finishing Blow)
III ........ Unknown.
Ferocity
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I .......... Unknown.
II ......... Unknown. (Improved Double Attack)
III ........ Unknown.
Flash of Steel
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I .......... Unknown.
II ......... Unknown. (Improved Double Riposte)
III ........ Unknown.
Fury of the Ages
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I .......... Unknown.
II ......... Unknown. (Improved Combat Fury)
III ........ Unknown.
Ingenuity
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I .......... Unknown.
II ......... Unknown. (Chance to crit on a spell proc)
III ........ Unknown.
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Planar Advancement
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Advanced Innate [ STR / STA / AGI / DEX / WIS / INT / CHA ]
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I .......... Raises base Stat by 2.
II ......... Raises base Stat by 4.
III ........ Raises base Stat by 6.
IV ......... Raises base Stat by 8.
V .......... Raises base Stat by 10.
VI ......... Raises base Stat by 12.
VII ........ Raises base Stat by 14.
IIX ........ Raises base Stat by 16.
IX ......... Raises base Stat by 18.
X .......... Raises base Stat by 20.
Bertoxxulous Gift
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I .......... Raises base DR by 2.
II ......... Raises base DR by 4.
III ........ Raises base DR by 6.
IV ......... Raises base DR by 8.
V .......... Raises base DR by 10.
VI ......... Raises base DR by 12.
VII ........ Raises base DR by 14.
IIX ........ Raises base DR by 16.
IX ......... Raises base DR by 18.
X .......... Raises base DR by 20.
Blessing of Eci
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I .......... Raises base CR by 2.
II ......... Raises base CR by 4.
III ........ Raises base CR by 6.
IV ......... Raises base CR by 8.
V .......... Raises base CR by 10.
VI ......... Raises base CR by 12.
VII ........ Raises base CR by 14.
IIX ........ Raises base CR by 16.
IX ......... Raises base CR by 18.
X .......... Raises base CR by 20.
Marrs Protection
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I .......... Raises base MR by 2.
II ......... Raises base MR by 4.
III ........ Raises base MR by 6.
IV ......... Raises base MR by 8.
V .......... Raises base MR by 10.
VI ......... Raises base MR by 12.
VII ........ Raises base MR by 14.
IIX ........ Raises base MR by 16.
IX ......... Raises base MR by 18.
X .......... Raises base MR by 20.
Shroud of the Faceless
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I .......... Raises base PR by 2.
II ......... Raises base PR by 4.
III ........ Raises base PR by 6.
IV ......... Raises base PR by 8.
V .......... Raises base PR by 10.
VI ......... Raises base PR by 12.
VII ........ Raises base PR by 14.
IIX ........ Raises base PR by 16.
IX ......... Raises base PR by 18.
X .......... Raises base PR by 20.
Warding of Solusek
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I .......... Raises base FR by 2.
II ......... Raises base FR by 4.
III ........ Raises base FR by 6.
IV ......... Raises base FR by 8.
V .......... Raises base FR by 10.
VI ......... Raises base FR by 12.
VII ........ Raises base FR by 14.
IIX ........ Raises base FR by 16.
IX ......... Raises base FR by 18.
X .......... Raises base FR by 20.
Innate Defense
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I .......... Unknown.
II ......... Unknown.
III ........ Unknown. (Improved Combat Stability)
IV ......... Unknown.
V .......... Unknown.
Lightning Reflexes
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I .......... Unknown.
II ......... Unknown.
III ........ Unknown. (Improved Combat Agility)
IV ......... Unknown.
V .......... Unknown.
Planar Power
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I .......... Raises Stat cap by 5 points.
II ......... Raises Stat cap by 10 points.
III ........ Raises Stat cap by 15 points.
IV ......... Raises Stat cap by 20 points.
V .......... Raises Stat cap by 25 points.
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