EverQuest Anthology
About the project
EQA is an ever-evolving project. The creators want to customize EverQuest with new spells (Druid Polymorph), new items, new classes (Psionic, Sorcerer, Hunter), new races (Kerran), new game content, new economic systems, and allow players to live a totally different experience on Norrath. We know it will be a long project, but this has to start one day.
All classes are being redesigned, to make each of them very unique and enjoyable to play. For example, hybrids will no longer have a parent class. In EQA, each class, including hybrids, is unique. Players will have many ways to play a class. For example, you wont play a Tunarian and a Karana-worshiping druid the same way. While a Karana-worshipping druid will use storm nukes and teleportation more, a Tunarian druid will do more with animal control, and nature buffs. We want the only limits to be the player limiting themselves. If you want an Ogre Necromancer following Tunare, its possible.
Deities will be very important in EQA, I will say that 40% of your items/spells will be deity based. Each deity has a specific domain. For example, Rallos Zek followers will have the possibility to get items based on strength bonuses and hit point bonuses, while Innoruuk followers will get items based on lifetap bonuses and hate bonuses, you wont play a warrior the same way. But your deity won't provide only item/spells, you will get epic quests from them, and will get involved in following and defending your faith in your god.
Another aspect of the project is teamwork and social relation, EQA will be heavily based on quest and tradeskills, if you dont like to adventure and kill mobs, you will be able to play and have an important impact on the server.
For more information about new stuff in EverQuest Anthology, like new classes, deities' powers, you can check the EverQuest Anthology
forums.
The server is currently in very early development, but you will be able to see here a list of all the features that we are adding during development
What we need is feedback, and lots of things need to be tested/balanced.
About the server
We actually run a BUILD SERVER, most of the time, the server is open and you will be able to check what we are adding days after days, server is called "(EQA) EverQuest Anthology Server". The server that it is be hosted on is 3.2 GHz and 1 GB of RAM, average ping on the current server is less than 100, and when we release the final server, it'll be on a 150gb connection (Not until project become playable too, near september if all goes good).
About the Patcher
As the server is "hardcore" custom, we made a patcher that you will need to download and run to fully experience EQA, don't be afraid if it takes some time, there are many files to patch the first time you run it. You will be able to download EQA Patcher
here, on EQA Forums.
How to help ?
You always wanted to make a server but never add the skills ? You have ideas about how you would make your own RPG ? You have a know about EQLive lore ? Then you can help with the project, we have a website, a forum and we are always open, we don't want to make this OUR server, we want to make this YOUR server, where your word is taken in count, no nerf that make user frustrated, it will be your world.
Applications
If you really want to help with the project and help us develop it, by helping with DB, code, the best thing to do is first to register on forum, read all information about the project and start to post on the forum.
GMs
Fortinuately, we don't need ANY GMs as of yet. We're just running a build server (as noted above), and we've implemented this awesome code that automatically throws rule-breakers in jail. We're not hosting any events, and are not taking any GM applications until we go public.
Regards /
EQA Dev Team