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				 Need help with my #lock command. 
 I'm adding a #lock command so you can lock your worldserver without using telnet.  Here is the code, it should work fine, the thing I need help with is sending a packet to tell the world server to lock.  In the world server its stored in net.world_locked.  So I suppose I would need to send a packet with "net.world_locked = true/false" , but I'm not good with packets.  Can anyone help me out?
 /*		else if ((strcasecmp(sep.arg[0], "#lock") == 0 && admin >= 200) {
 if (sep.arg[1][0] == '1') {
 net.world_locked = true;
 client->Message(0, "World locked.");
 }
 
 else if (sep.arg[1][0] == '0') {
 net.world_locked = false;
 client->Message(0, "World unlocked.");
 }
 else
 Message(0, "Usage: #lock [1/0]");
 
 }*/
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