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  #1  
Old 06-14-2006, 06:56 AM
Thristam
Hill Giant
 
Join Date: Jun 2006
Posts: 117
Default Questions about EQemu

Im currently running a test server and was wondering:

If things go well, ill be looking into setting up a clusted environment for my test server. Any suggestions on the best way to tickle things to make this happen? IE primary server connects to the login svr and have session keys between boxes to connect to eachother? So like 1/3 zones on each box? is there a way within the current system to support this? Sorry if this is in the wikki, but i searched till my eyes bled and couldnt find anything.

Also, i posted about this over at PEQ but im not sure if this is a DB thing. I notice a "bouce" for mobs when there moving along somtimes. Any way i can correct this?
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  #2  
Old 06-14-2006, 09:50 AM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

the mobs bouncing has to do with fixed z which is broken atm.

from features.h..
Code:
//THESE ARE BROKEN RIGHT NOW:
//enable these to prevent mob hopping when they are pathing
//#define FIX_PATHING_WHEN_MOVING // expensive but accurate
//fix Z on sendto as well, if you still have hopping problems.
//#define FIX_SENDTO_Z
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  #3  
Old 06-14-2006, 11:08 AM
Thristam
Hill Giant
 
Join Date: Jun 2006
Posts: 117
Default

Thanks for the info cripp, i apprecate it!
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  #4  
Old 06-14-2006, 03:42 PM
Gameross
Fire Beetle
 
Join Date: Jan 2004
Posts: 21
Default

There's very little chance you'll need to do this unless you get 100's of users or you just planning on using a bunch of older boxes. Initially, I would just save your money until you're sure you need to do this.
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  #5  
Old 06-16-2006, 06:26 AM
Luven
Fire Beetle
 
Join Date: Jun 2006
Posts: 1
Default

Solution to the problem we are having bro.

http://www.eqemulator.net/forums/showthread.php?t=20790

thats the log in one.
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