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  #1  
Old 06-24-2006, 11:00 AM
Dymerius
Sarnak
 
Join Date: Oct 2004
Posts: 74
Default Model Issues

Hey, I'm having some strange issues with models recently. Here's the skinny:

(All luclin models on, btw)

When I try to create an NPC in the database that uses any model besides basic player races, the NPC shows up as a bald human with a face on top of his head (...). I can use #race and change him to any model with no problems, but if I #repop, he's back to his old self. Using #npcstats verifies that he is, in fact, race 60, 22, etc.. but he's not showing up as that.

We are seeing this buggy model on 3 different computers, so I don't think it's a client issue.

Previously, I've been able to do this with no trouble. I'm not sure what I might have done to cause this problem.

I did a complete restore for my database and I'm still having the problem, so I'm assuming the issue isn't there..

Anyone have any advice?

Thanks,
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  #2  
Old 06-24-2006, 12:01 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

what editor do you use?
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  #3  
Old 06-24-2006, 12:46 PM
CamelFilter
Sarnak
 
Join Date: May 2006
Location: "We're not in Kansas anymore."
Posts: 36
Default

Zones only load certain models, without editing files.

http://www.eqemulator.net/forums/sho...ghlight=models

Please search next time, was only the 5th post under the search 'models'.
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  #4  
Old 06-25-2006, 09:57 AM
Dymerius
Sarnak
 
Join Date: Oct 2004
Posts: 74
Default

CamelFilter - please refer to my initial post where I state the following:
Quote:
I can use #race and change him to any model with no problems, but if I #repop, he's back to his old self.
Thus verifying that said races are, in fact, capable of loading into the zone in question. Sorry if I didn't make that more clear, though.

This issue was inadvertantly resolved. Everything is working properly now. I guess I'll just mark it down as a strange fluke.
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