strange pathing problem
After upgrading to the ax_peq database (which is absolutely incredible!), I have run into a pathing problem that has me mystified.
With my previous database (the official PEQ db with the AA modifications), mobs pathed normally. In my current database, mobs don't actually move, they blip instantly from waypoint to waypoint. This isn't the z-axis problem where mobs kinda bounce up and down as they're moving. The mobs don't actually move. Wandering mobs wander by blipping from waypoint to waypoint at high rates of speed. To make things more interesting, when a mob gets aggroed, it blips instantly on top of the player. If the player moves away, the mob blips on top of the player. Aggroing multiple mobs is pretty much guaranteed to give the puller a coronary.
I'm using the most recent version of EqEmu, so I probably need to make a modification to the database but I'm not sure where to start. I've never seen anything like this before. Any suggestions would be most appreciated!
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