
05-28-2007, 08:06 AM
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Discordant
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Join Date: Sep 2006
Location: Subsection 185.D354 C.12
Posts: 346
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Version 0.1.3 to 0.2.0
I think from now on, I'm going to make posts for versions in bulk. So this tread will cover Ver 0.1.3 to 0.2.0
Status - Fixing Stuff
EQemu SQL Editor
New as of May 28, 2007- Error Proofing - Put a check for letters in number blanks.
- Error Proofing - Can now use a ' in naming, not sure if the game will like it though.
- Error Proofing - Trying to open a blank ID in character edit will now open the search engine to the proper search listing.
- Error Proofing - Can now save money/AA/stats up to a max values of 16,777,215.
- Error Proofing - Also put in a limiter to stop people from putting letters and symbols into the text fields, it also keeps people from putting in numbers that are to high. However blank entry's will still crash the program. I'm making a protect for this.
TODO- Import of XML Character files, with possible compression on exported character files.
- I need to error proof other windows to.
- Get tradeskill editor to allow editing of stationary containers.
- Generally get export and importing to work. I want to tackle Items after characters.
Notes : I still use WinRAR 3.30, Also, I like the bug reports and suggestions I'm getting. Keep then coming in.
Side Note - I was thinking about making another editor project. I'm going to continue working on this one. The other project would be Completely Open Source. I'm just not sure how many people would be interested in working on that project. Also, since I can't really do C# or C++ I'm not sure how many people would be interested in a VB.NET project. Any thoughts on this?
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If at first you don't succeed destroy all evidence that you ever tried.
God doesn't give second chances... Hell, he sets you up the first time.
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