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  #1  
Old 06-21-2008, 03:17 PM
Weldarr
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Join Date: Oct 2005
Posts: 45
Default Dreadspire .map?

Does anyone know if there is a .map file for dreadspire available yet? I looked around briefly, but wasn't able to find anything.
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  #2  
Old 06-21-2008, 03:32 PM
Derision
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Join Date: Feb 2004
Location: UK
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Angelox put a new map pack up at his site (which should include Dreadspire):

http://eqemulator.net/forums/showthr...880#post149880
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  #3  
Old 06-21-2008, 03:48 PM
Derision
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Join Date: Feb 2004
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Dreadspire should be in the eqg_maps.tar.gz file on Angelox's site as mentioned here:

http://eqemulator.net/forums/showthr...the#post149953
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  #4  
Old 06-21-2008, 05:21 PM
Weldarr
Sarnak
 
Join Date: Oct 2005
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Thanks a bunch
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  #5  
Old 06-21-2008, 06:36 PM
Angelox
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Weldarr View Post
Thanks a bunch
All these new maps I posted are improved/better maps - if you haven't got them yet, you should get them all and overwrite what you have (.S3d's and .Eqgs).
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  #6  
Old 06-22-2008, 12:13 AM
EvoZak
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Join Date: May 2008
Location: Midwest
Posts: 72
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Hope this isn't a noob question, but could someone either explain or point me to a resource that explains the purpose of the server side .map files?

I searched a bit and found zilch. Does the .map file contain waypoints or is that in the db along with spawns, etc? Does it do "collisions" for the server to compute the xyz of a mob/npc?

Thanks
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  #7  
Old 06-22-2008, 12:54 AM
KLS
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Join Date: Sep 2006
Posts: 1,348
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Map contains basic geometry setup in a special way that lets us compute a few things relatively quickly.

ex. if we are standing at point x, y, z what would be the most likely z position of this location based on the geometry.

ex. if we are standing at x, y, z of a point can we see x, y, z of a completely different point in space without colliding with the world, aka do we have clear line of sight from one point to another.
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  #8  
Old 06-22-2008, 01:43 AM
trevius's Avatar
trevius
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Join Date: Aug 2006
Location: USA
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The most noticeable difference from having a .map file for a zone or not is the missing Line of Site (LoS). Without a map file, mobs have no LoS, and cannot see players to agro them, or share agro to nearby mobs. Also, spells have no LoS and so no detrimental spells can be cast in a zone without a .map file.

I already have dreadspire fully custom spawned on my server and added all doors and working on pathing now. The zone seems great and the new map files are working amazingly.

If you need them, I can probably post the doors I have setup so you can add them easily. Once I am pretty sure I have them all, I will be posting them anyway. I never saw the zone on live, so I am completely guessing at how the doors should be, but I am pretty sure they should be really close.
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