Question about global "watchers"
			 
			 
			
		
		
		
		I've noticed that many global scripts include watchers that are used (as I understand it) to jump start the perl script when a pc enters the zone where it executed when no pc was in the zone. My question is, why wouldn't a quest global do this on its own without a watcher? If I have included the script in my player.pl under a EVENT_ENTERZONE, isn't that equivalent to a watcher? 
 
One of the questions someone asked recently was how to spawn a mob in zone B by killing a mob in zone A. If I include a setglobal in the EVENT_DEATH of the  mob I am killing, and include a global check in the EVENT_ENTERZONE of my player.pl, shouldn't that spawn the mob when I enter zone B? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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