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Old 07-20-2002, 09:17 PM
dWhisper
Fire Beetle
 
Join Date: Jul 2002
Posts: 3
Default Item Creation Process

I've been trying to use the Kaiyodo Item Editor to add stuff into the database for "DWEQ". I have a few general questins, and then beyond that, I have some questions about what specific keys in the editor are called.

I have figured out a lot of the stuff, but what still baffles me is that I can't seem to get the game to recognize any of the items that I stick into the database. If I open it (to test) in EQEmu admin tool, it finds my item sitting there with the key that I give it (do they have to be sequential, or can I space them out, such as sticking the items I want in a 39000 line).

Beyond that, I'm trying to figure out what the PI flags are for (Level I can guess, but Count, Effect, Spell, MagicMask and CountFlag all seem like duplicates of other keys).

Also, what are the limits of the various settings. Will it kick out a 3/30 weapon as Being Bogus, or will it let that fly. Barring that, will I be able to make that +50 Uber Dragon slayer (Just tossing out hypotheticals here, I promise. My server isn't super-unbalanced. EQ does enough of that on their own).

And do the factionModIndex mean all that much, since those tables are kind of out of sync?

Any help would be good help, and thankya

**Edit**

One thing I have noticed is that when I'm creating a new item, it always seems to set the Item Num to -26536. Is there somethign I'm missing for having to save these, or am I just lost?
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