Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 09-30-2008, 07:53 PM
Rocker8956
Hill Giant
 
Join Date: Sep 2007
Posts: 117
Default Quest Function get average level ind/group/raid

Below is some code to add a quest function that gets the average level of a character, group, or raid.

I tested it on my server and everything worked.

Anyhow here is the code. Let me know how it works. Hopefully I did not miss anything.

Zone\database.cpp
Append to the end
Code:
int Database::getCharLevel(int charID)
{
    char errbuf[MYSQL_ERRMSG_SIZE];
    char *query = 0;
    MYSQL_RES *result;
    MYSQL_ROW row;
	int level = 0;

	if (RunQuery(query, MakeAnyLenString(&query, "SELECT level FROM character_ WHERE id=%i", charID), errbuf, &result))
	{
		if (mysql_num_rows(result) == 1) 
		{
			row = mysql_fetch_row(result);
			level=atoi(row[0]);
			safe_delete_array(query);
			mysql_free_result(result);
			return level;
		}
		else 
		{
			cerr << "Error in getCharLevel query '" << query << "' " << errbuf << endl;
			safe_delete_array(query);
			mysql_free_result(result);
			return level; // This would return zero
		}
	}
	else 
	{
		cerr << "Error in getCharLevel query '" << query << "' " << errbuf << endl;
		safe_delete_array(query);
		return level; // This would return zero
	}
}

int Database::getRaidAvgLvl(int charID)
{
    char errbuf[MYSQL_ERRMSG_SIZE];
    char *query = 0;
    MYSQL_RES *result;
    MYSQL_ROW row;
	int raidid = 0;
	double levelHolder = 0;

	// Find out what raid the character is in
	if (RunQuery(query, MakeAnyLenString(&query, "SELECT raidid from raid_members where charid=%i", charID), errbuf, &result)) 
	{
		if (mysql_num_rows(result) == 1) 
		{
			row = mysql_fetch_row(result);
			raidid=atoi(row[0]);
			mysql_free_result(result);
			safe_delete_array(query);
			// Select the character IDs of the characters in the raid
			if (RunQuery(query, MakeAnyLenString(&query, "SELECT charid from raid_members where raidid=%i", raidid), errbuf, &result))
			{
				int i = 0; // track number of characters
				while((row = mysql_fetch_row(result))) 
				{
					levelHolder = levelHolder + getCharLevel(atoi(row[0]));
					i++;
				}
				levelHolder = ((levelHolder/i)+.5); // total levels divided by num of characters
				safe_delete_array(query);
				mysql_free_result(result);
				return (int(levelHolder));
			}
			else
			{
				safe_delete_array(query);
				mysql_free_result(result);
				return 0;
			}
		}
		else
		{
			safe_delete_array(query);
			mysql_free_result(result);
			return 0;
		}
	}
	else
	{
		printf("Unable to get raid id: %s\n",errbuf);
		mysql_free_result(result);
		safe_delete_array(query);
		return 0;
	}
}
int Database::getGroupAvgLvl(int charID)
{
    char errbuf[MYSQL_ERRMSG_SIZE];
    char *query = 0;
    MYSQL_RES *result;
    MYSQL_ROW row;
	int groupid = 0;
	double levelHolder = 0;

	// Find out what group the character is in
	if (RunQuery(query, MakeAnyLenString(&query, "SELECT groupid from group_id where charid=%i", charID), errbuf, &result)) 
	{
		if (mysql_num_rows(result) == 1)
		{
			row = mysql_fetch_row(result);
			groupid=atoi(row[0]);
			mysql_free_result(result);
			safe_delete_array(query);
			// Select the character IDs of the characters in the group
			if (RunQuery(query, MakeAnyLenString(&query, "SELECT charid FROM group_id WHERE groupid=%i", groupid), errbuf, &result))
			{
				int i = 0; // track number of characters
				while((row = mysql_fetch_row(result))) 
				{
					levelHolder = levelHolder + getCharLevel(atoi(row[0]));
					i++;
				}
				levelHolder = ((levelHolder/i)+.5); // total levels divided by num of characters
				
				safe_delete_array(query);
				mysql_free_result(result);
				return (int(levelHolder));
			}
			else
			{
				safe_delete_array(query);
				mysql_free_result(result);
				return 0;
			}
		}
		else
		{
			safe_delete_array(query);
			mysql_free_result(result);
			return 0;
		}
	}
	else
	{
		printf("Unable to get group id: %s\n",errbuf);
		mysql_free_result(result);
		safe_delete_array(query);
		return 0;
	}
}
zone\database.h
Insert around line 202
Code:
             int		getCharLevel(int charID);
	int		getRaidAvgLvl(int charID);
	int		getGroupAvgLvl(int charID);
zone\questmgr.cpp
Append to the end
Code:
int QuestManager::getlevel(int charID, int type)
{
	if (type == 0)
	{
		return (database.getCharLevel(charID));
	}
	else if(type == 1)
	{
		return (database.getGroupAvgLvl(charID));

	}
	else if(type == 2)
	{
		return database.getRaidAvgLvl(charID);
	}
	else if(type == 3)
	{
		if(database.getRaidAvgLvl(charID) > 0) 
		{
			return (database.getRaidAvgLvl(charID));
		}
		else if(database.getGroupAvgLvl(charID) > 0) 
		{
			return (database.getGroupAvgLvl(charID));
		}
		else
			return (database.getCharLevel(charID));
	}
	else
		return 0;
}
zone\questmgr.h
Insert around line 149
Code:
int getlevel(int charID, int type);
zone\perlparser.cpp
Insert at the end around line 1884
Code:
newXS(strcpy(buf, "getlevel"), XS__getlevel, file);
zone\perlparser.cpp
Insert around line 1758
Code:
XS(XS__getlevel);
XS(XS__getlevel)
{
    dXSARGS;
    if (items != 2)
        Perl_croak(aTHX_ "Usage: getlevel(charid, type)");

    int		RETVAL;
    dXSTARG;

             int		charid = (int)SvIV(ST(0));
	int		type = (int)SvIV(ST(1));

	RETVAL = quest_manager.getlevel(charid, type);
	XSprePUSH; PUSHu((IV)RETVAL);

	XSRETURN(1);
}
Format for quest function - quest::getlevel(charid, type)
Types
0 = self
1 = group - if in group returns average level of group (if character is not in group this will return zero)
2 = raid - if in raid returns average level of raid (if character in not in raid this will return zero)
3 = If in raid then raid, if not in raid then group, if not in group then self


Simple quest script to show how it works
Code:
sub EVENT_SAY {
$charid = 0;
$charid = $client->CharacterID();
$level = 0;
if($text=~/Hail/i){
	quest::say("Greetings traveler, Do you want to know you average level?"); }
if($text=~/yes/i){
	quest::say("Oh wonderful! Do you want to know the average level of yourself, group, or raid?"); }
if($text=~/self/i){
	$level = quest::getlevel($charid, 0); 
	quest::say("Your level is $level.");}
if($text=~/group/i){
	$level = quest::getlevel($charid, 1);
	quest::say("Your group average level is $level."); }
if($text=~/raid/i){
	$level = quest::getlevel($charid, 2);
	quest::say("Your raid average level is $level."); }
if($text=~/guess/i){
	$level = quest::getlevel($charid, 3);
	quest::say("I guess your level is $level."); }
}
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:51 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3