Sorry for all the changes to the quest code but I want to standardize the ones I wrote with the ones that are already in the code. Also, the below changes will allow me to rewrite some code later (when I have time) to reduce database access without changing the Perl syntax (again).
Below are the changes to the two quest commands
setinstflag and setinstflagmanually
The new quest syntax is
setinstflagmanually(orginalZoneID, instFlag, type)
or
setinstflag(orginalZoneID, type)
Zone\questmgr.h
Change
Code:
void setinstflag(int charID, int orgZoneID, int type);
void setinstflagmanually(int charID, int orgZoneID, int instFlag, int type);
To
Code:
void setinstflag(int orgZoneID, int type);
void setinstflagmanually(int orgZoneID, int instFlag, int type);
zone\questmgr.cpp
Replace QuestManager::setinstflag with
Code:
void QuestManager::setinstflag(int orgZoneID, int type)
{
int instFlag = database.getCurInstFlagNum();
if (type == 0)
{
database.setCharInstFlag(initiator->CharacterID(), orgZoneID, instFlag);
database.incrCurInstFlagNum(instFlag); // Increment the curInstFlagNum
}
else if(type == 1)
{
database.setGroupInstFlagNum(initiator->CharacterID(), orgZoneID, instFlag);
database.incrCurInstFlagNum(instFlag); // Increment the curInstFlagNum
}
else if(type == 2)
{
database.setRaidInstFlagNum(initiator->CharacterID(), orgZoneID, instFlag);
database.incrCurInstFlagNum(instFlag); // Increment the curInstFlagNum
}
else if(type == 3)
{
database.setCharInstFlag(initiator->CharacterID(), orgZoneID, instFlag);
database.setGroupInstFlagNum(initiator->CharacterID(), orgZoneID, instFlag);
database.setRaidInstFlagNum(initiator->CharacterID(), orgZoneID, instFlag);
database.incrCurInstFlagNum(instFlag); // Increment the curInstFlagNum
}
}
zone\questmgr.cpp
Replace setinstflagmanually function with
Code:
void QuestManager::setinstflagmanually(int orgZoneID, int instFlag, int type)
{
if (type == 0)
{
database.setCharInstFlag(initiator->CharacterID(), orgZoneID, instFlag);
}
else if(type == 1)
{
database.setGroupInstFlagNum(initiator->CharacterID(), orgZoneID, instFlag);
}
else if(type == 2)
{
database.setRaidInstFlagNum(initiator->CharacterID(), orgZoneID, instFlag);
}
else if(type == 3)
{
database.setCharInstFlag(initiator->CharacterID(), orgZoneID, instFlag);
database.setGroupInstFlagNum(initiator->CharacterID(), orgZoneID, instFlag);
database.setRaidInstFlagNum(initiator->CharacterID(), orgZoneID, instFlag);
}
}
Zone\perlparser.cpp
Replace XS(XS__setinstflag) function with
Code:
XS(XS__setinstflag);
XS(XS__setinstflag)
{
dXSARGS;
if (items != 3)
Perl_croak(aTHX_ "Usage: setinstflag(orginalZoneID, type)");
int orgZoneID = (int)SvIV(ST(0));
int type = (int)SvIV(ST(1));
quest_manager.setinstflag(orgZoneID, type);
XSRETURN_EMPTY;
}
Zone\perlparser.cpp
Replace XS(XS__setinstflagmanually) function with
Code:
XS(XS__setinstflagmanually);
XS(XS__setinstflagmanually)
{
dXSARGS;
if (items != 3)
Perl_croak(aTHX_ "Usage: setinstflagmanually(orginalZoneID, instFlag, type)");
int orgZoneID = (int)SvIV(ST(0));
int instFlag = (int)SvIV(ST(1));
int type = (int)SvIV(ST(2));
quest_manager.setinstflagmanually(orgZoneID, instFlag, type);
XSRETURN_EMPTY;
}