Go Back   EQEmulator Home > EQEmulator Forums > Development > Development: Custom Code

Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-02-2008, 12:56 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default AX_CLASSIC Bot Database, Source and Executables

EDIT;
I've since went with the ProjectEqEmu source SVN posted at the Google code effort, and any source-related updates I make are also posted there. This was something I was doing Pre-ProjectEqemu.
But my web site is still there and the links are still good - I try and keep updates of the same source posted at ProjectEqemu. I still call the Windows executables 'Custom' because I like and use 'CON_XP_SCALING' found in the exp.cpp and have them active there (along with the active Bots). Source is the same, but contains a 'BOT-Makefiles' directory where you can choose bots, exp.cpp, etc.
I'm still working on getting in a few bot features I had in my old code (just started RL work and have much less time now), and since I can't compete with the PEQ team (Don't need to anyway), I made my AX_CLASSIC database custom (for some time now), and I am doing custom work on it too.
END EDIT


I guess I'll get all this posted so it won't be no secret - seems I get up in the morning more often now and wonder if I might have to go to a hospital (which I can't afford).
I like the bot code a lot, and have been working on it for a while now. It pushed me into learning more about the EqEmu source. I haven't had so much fun playing a game for a few years now, but this bot thing sure is a lot of fun.
What I originally did was make bot-only spell tables (which, since I had renumbered all my spell tables, NPC spell tables are under the 500+ ID. Then I pulled all the spells out of the Bot tables that were not working right.
Since then, I've been making some changes in the code and bringing back the spells.
Example; Used to be, self only spells went to the whole group. So, I made an array of spells in the source which are 'Bot-Self only' , have been adding spells and activating them.
Sow works outside dungeons and the Druid will Sow you, then 'Wolf' its self - I also added the dungeon spell 'Pack Shrew' for inside dungeons (need level 35+).
I haven't done anything as to grouping or raiding, since groups seems to work ok for Bots (the broken part is when you try to group with other PC/Bot combos), and I never really liked to Raid, so, don't know a lot about it and not a priority for me.
I still need to fully understand KLSs (massive) group fixes, before I can attempt to merge the groups. (my programming skills are still at 'moron' level).
Speaking of merges, this source has everything posted at EqEmu Site (and more) merged , to date.
Maybe I'll at least give someone else some better ideas-
Anyways, I hate keeping anything to my self ('Here today gone tomorrow ...'), here it all is;

Source Works for AX_CLASSIC
Windows Executables Works for PEQ or AX_CLASSIC
AX_CLASSIC Database
These Links are constantly updated

Also, posted and core updates at my web page.

Last edited by Angelox; 12-23-2008 at 09:16 PM..
Reply With Quote
  #2  
Old 11-20-2008, 08:44 AM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
Default

Awesome work :L)
Reply With Quote
  #3  
Old 11-23-2008, 11:00 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

A while ago, when Qadar and I were working with the ships, Qadar showed my something I don't believe ever seen in Everquest before (at least I never heard of it). I'd seen it with the graphic hacks, but never knew where/how it applied. I figured one day I'd get the urge to do something with that ship. Recently I have, and it's spun off a whole new idea for me;
At midnight in OoT, the whole zone repops undead - everything aggros, drops change (for the better) and hopefully I can get in some quests. You have a short time to work as it will finish by 5am (EQ time). The Ghost ship will spawn during that time frame, and will also trigger an event.
This is already started and you can get a look at it with the next database update. I still have a ton of work to do, but I thought I'd share what I got so far with you all.





This ship is ridable, and if you happen to be zoning in with the ship at midnight, you'll be on it. It's a neat ride, as the boat is 'see thru', and that skull on the bow is always watching you.
Reply With Quote
  #4  
Old 12-08-2008, 08:07 PM
Yeormom
Discordant
 
Join Date: Apr 2004
Location: 127.0.0.1
Posts: 402
Default

That's sexy Angelox.
__________________
Yeorwned
Bane of Life [Custom Classic/PvP]
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:42 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3