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Old 11-14-2003, 09:04 AM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default 5.0 Released finally!!!

*UPDATE* I made a mistake and had the version as still DR5 so if you downloaded this before 9PM CST please redownload it. I also put the source on sourceforge, just click the sourceforge links from the main page.*

5.0 has finally been released after almost a year of waiting. There are still bugs to be worked out, but it already works as good or better than the ancient 4.4, so its time for a release. Have fun!

You can get the Win32 binary zip here: http://prdownloads.sourceforge.net/e...0.zip?download

or you can download the source zip here: http://prdownloads.sourceforge.net/e...e.zip?download

This is the SERVER Software. If you just want to PLAY, go to the guides link on the left and click on "Play Guide".

EQEMu 0.5.0+ Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
==11/14/03==
LethalEncounter: Fixed a bug in doors that would cause triggered doors to go into an endless loop and crash.

==11/13/03==
kathgar: Fixed a crash when calling ZSList::FindByZoneID() when sending an invalid zone number.
Stack was corrupt in the backtrace, so I am not sure what called it in this way.
LethalEncounter: Fixed animation bug with attack.
LethalEncounter: Fixed Tradeskills (again)
LethalEncounter: Character Select will now show your equipment (Existing characters will need to swap the items)
LethalEncounter: NPCs will now equip weapons and items from the db.
LethalEncounter: You can now give weapons and items to NPCs to equip.

==11/12/03==
LethalEncounter: Fixed skills, we had the struct one int32 off.
LethalEncounter: Fixed GM Trainers, they should now work as intended.

==11/11/03==
Doodman: Fixed zone crash in CheckCloseArrgo() during assist checking based on
flawed if logic.

==11/11/03==
LethalEncounter: Fixed Stamina issues.

==11/10/03==
LethalEncounter: Fixed Quests.
LethalEncounter: A quest fix that makes them use far less memory, up to 25 MB per computer

==11/09/03==
LethalEncounter: Fixed zoning, zone_points should now work correctly, but make sure you have the latest ones in zone_points!
LethalEncounter: Fixed problem with spells not scribing.
LethalEncounter: Fixed zoning bug where you zoned back into the same zone, but it looked like you were in the new zone.

==11/06/03==
Image: Guildwars code and fixed a bug in MobAI for NPCs assisting clients, clients do not use
IsEngaged(), so it always returned false, now it uses AutoAttackEnabled() in its place for clients.
Image: Reversed the AICheckCloseSpells if statements, now sanity checks before distance check, uses less CPU usage.

==11/05/03==
LethalEncounter: Updated all of the opcodes that were changed in the patch today.
LethalEncounter: Refined AA's some, added table to hold the timers for AA's so users can exploit them. Look in db.sql for the table.


==11/04/03==
LethalEncounter: Added in the basic structure for AA's and got some of them working.

==11/03/03==
LethalEncounter: Fixed factions.
LethalEncounter: Fixed issues with mobs of different factions or no faction assisting.

==10/29/03 to 11/02/03==
LethalEncounter: Fixed X, Y coords.
LethalEncounter: Added in groups.
LethalEncounter: Added in trades.
LethalEncounter: Fixed various animations.
LethalEncounter: Fixed client movement.
LethalEncounter: Fixed NPC movement.
LethalEncounter: Fixed forage.
LethalEncounter: Fixed Attack.
LethalEncounter: Fixed GM summon.
LethalEncounter: Fixed GM goto.
LethalEncounter: Fixed spells.
LethalEncounter: Fixed lifts.
LethalEncounter: Fixed automatic weather changes. Change the default in the zone table to suit your needs. 1: normal 2: Rainy most of the time 3: Snowing most of the time
LethalEncounter: Fixed lotsa other important stuff that I cant remember

==10/29/03==
devn00b: Yet again removed Faulty pet code. LEAVE THEM ALONE

==10/17/03==
Image: Zone points code put in, need some testing done on it please!

==10/15/03==
Image: More optimization to the aggro code and an infinite for loop fixed.

==10/14/03==
kathgar: Removed deprecated guildwars code
Added #ifdefs for IPC code, no more IsInteractive checks wasting cycles
Fixed a memleak in NPC with attacked_timer

merth: Updated zone objects:
* Uses new item architecture
* Fully supports imported data from packet collector
* Objects dropped to ground persist zone sessions

==10/13/03==
Image: Optimizations to Aggro code, ~10% more efficient according to Trumpcard.

==10/11/03==
Trumpcard: Lots of performance improvements to combat code/AI code. Streamlined several calls, and found and removed unneeded calls
in MobAI that were causing serious bottlenecks. Went through and caught a few memory leaks, and converted
many deletes to safe deletes.

==10/10/03==
LethalEncounter: Somewhere around this date I added in bazaar traders and cool features like that.

==10/8/03==
Trumpcard: Starting items are now in. LE also fixed the combat damage struct and mob hp bar updates.

==10/8/03==
scruffy: Inverted the XY coordinates system to work like the EQLive system. Run invertxy.sql to update existing databases.

==10/6/03==
kathgar: Added opcodes for things such as the LFG tool from SEQ, replaced some instances of static opcode use

==10/5/03==
devn00b: Removed Faulty pet code, replaced with working code.

==09/24/03==
Image: Added the functions for the GuildWars point system.

==8/10/03==
devn00b: Moved pets from hardcoded to DB based. need to source pets.sql

============
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