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  #1  
Old 06-10-2009, 05:59 AM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 656
Default world.exe crashing on character creation

The world.exe is crashing every time I attempt to create a new character. I have tried different race/class combinations and different starting locations but I can not create a new character. I checked the log file and everything reads normal until I click the create character button then it crashs with no further data, no errors, no anything past that point in the log file. I am able to log into the the game world with existing characters and everthing works fine.

I attempted to debug the issue with visual studio and this is what it gives me for the error:

The thread 'Win32 Thread' (0x82c) has exited with code -1073741811 (0xc000000d).
The thread 'Win32 Thread' (0x744) has exited with code -1073741811 (0xc000000d).
The thread 'Win32 Thread' (0xae4) has exited with code -1073741811 (0xc000000d).
The thread 'Win32 Thread' (0x97c) has exited with code -1073741811 (0xc000000d).
The program '[2104] World.exe: Native' has exited with code -1073741811 (0xc000000d).

and from a seperate crash:

The thread 'Win32 Thread' (0xe64) has exited with code -1073741811 (0xc000000d).
The thread 'Win32 Thread' (0x7d has exited with code -1073741811 (0xc000000d).
The thread 'Win32 Thread' (0xd04) has exited with code -1073741811 (0xc000000d).
The thread 'Win32 Thread' (0xd94) has exited with code -1073741811 (0xc000000d).
The program '[3832] World.exe: Native' has exited with code -1073741811 (0xc000000d).


This is the error that Vista displays on the program crash:

Problem signature:
Problem Event Name: BEX
Application Name: World.exe
Application Version: 0.0.0.0
Application Timestamp: 4a2f7adf
Fault Module Name: World.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4a2f7adf
Exception Offset: 001116a5
Exception Code: c000000d
Exception Data: 00000000
OS Version: 6.0.6002.2.2.0.256.1
Locale ID: 1033
Additional Information 1: 3466
Additional Information 2: cd200c4719dfc835ed828966dc4f9c40
Additional Information 3: ecf7
Additional Information 4: 8c6666741aa5c1aac573464f00365ee0


I tried to create a character while running EQEmu Revisions 640, 646 and 649 with PEQdb Rev628 and all had the same problem.

Anyone have any ideas?
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  #2  
Old 06-10-2009, 11:32 AM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
Default

A handful of questions:

Did you download precompiled binaries or did you do your own compiles?

If you compiled your own, what compiler did you use?

Is this system 32bit or 64bit?

What version of perl is installed?

What version of mysql is installed?
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  #3  
Old 06-10-2009, 05:12 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 656
Default

I did the compile myself using Visual Studio 2008 Team Suite.

Vista Ultimate x64 and it is fully updated as of yesterday.

ActivePerl-5.10.0.1001-MSWin32-x86-283495

mysql-5.0.77-winx64

I even downloaded the precompiled emulator rev628 from the svn and tried that but it was compiled with an earlier version of perl so I got a missing dll error.
After that I rolled back my emulator version to rev597 which I know works and still got the same error so I think this problem might be in my database.
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  #4  
Old 06-10-2009, 06:01 PM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
Default

Ok, I know that linux 64 bit compiles require a bit of source code tweaking to work properly. I have no idea how many of the same issues you might run into under win64.

If you can set a destination arch of 32bit, you might try that before fiddling with the DB.
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  #5  
Old 06-10-2009, 06:40 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 656
Default

Well good news and bad news...good news is it wasn't the emulator that caused the problem but the bad news is the character_ and inventory tables in my database were corrupt and I have no idea how it happened. I had been using backed up tables for over a month now but only recent ran into this problem. I had created a second toon not two weeks ago and everything was working fine at that point.
Unfortunatly, with all the changes made to my database I don't have any quick way to find out what caused the problem. Guess it is time to start back tracking through the changes and hope the issue duplicates.
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