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  #1  
Old 10-25-2009, 11:35 PM
Valdaun
Fire Beetle
 
Join Date: Oct 2009
Posts: 28
Default Any cleric casting changes in 1038?

I didn't get time to try this out tonight, but have there been any intended changes to the cleric healing logic and the bug with Druid/Shaman regrowth type spells preventing their direct heals?

I had been dealing with it ok by removing all of the regrowth spells from Shaman and Druids, so just curious if I need to take those out again. (since they came back in my DB upgrade)

I'd also still love to see the Cleric fire off their biggest non-CH heal unless the target HP was way under what the non-CH could do. Cracks me up to see "Cleric has completely healed you for 174 HP". "I waited 10 seconds for THAT?"
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  #2  
Old 10-25-2009, 11:43 PM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
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No AI changes were made on the work I did this weekend. I am now weighing if I should go and do bot raid integration next now that I cleaned up the code and deprecated the legacy BotRaids system or if I should do an overhaul of the AI system for BOTS. I'm probably leaning more towards the AI issues since I have a system in place to allow people to raid with bots circa classic eq era with simple groups.
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  #3  
Old 10-26-2009, 09:59 AM
Valdaun
Fire Beetle
 
Join Date: Oct 2009
Posts: 28
Default

For what it's worth, I would also lean toward the AI revamp + the filter stuff Shin was working on being first. I think if you do the raids first it's just going to make us wish for a controllable AI even more.

I would LOVE to be able to dedicate a shaman to buffs while out of combat, and only slow and maybe resist debuff while in combat. No more blowing his whole mana bar on dots when I really only want him for slow.

Also, does anyone know why the bots don't inherit the OOC regen settings when specified in the rules table? I have my OOC regen set to 10% so a worst case 0% to 100% is 60 seconds. But the bots seem to only use their own setting somewhere and it takes them a lot longer. It's only mildly annoying, especially now that they will keep their buffs, but I thought I'd toss it out there.
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  #4  
Old 11-12-2009, 11:15 AM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
Default

I just added a fix in the following post:
http://www.eqemulator.net/forums/showthread.php?t=29974

Please test it out and give feedback. Thanks!
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  #5  
Old 11-13-2009, 02:08 AM
Davood
Discordant
 
Join Date: Jan 2005
Posts: 488
Unhappy

Quote:
Originally Posted by WildcardX View Post
No AI changes were made on the work I did this weekend. I am now weighing if I should go and do bot raid integration next now that I cleaned up the code and deprecated the legacy BotRaids system or if I should do an overhaul of the AI system for BOTS. I'm probably leaning more towards the AI issues since I have a system in place to allow people to raid with bots circa classic eq era with simple groups.
We would love you, if you could fix bard bots ! those of us novice C++ programmers (me) who can barely understand linked lists and inherited classes have struggled vainly to figure out how to fix them, alas, we have failed!
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