I've been working on making buffs not top slot when refreshed on the server I help GM. The code works server side, but the 'refreshed' buff is still getting top slotted client side (till zoning causes a refresh of all buffs, etc).
I was going just going to put in a call to SendBuffsToClient, but noticed that KimmySprite committed a change in Rev 1574 to that method with the message
Quote:
Only send target buff packets for SoD and later to address an obscure crashing issue with Titanium. (Netcode artifact).
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I know a large portion of our user base plays with Titanium (and I do as well), so I was wondering if there were any more details around the obscure crashing issue?