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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself. |
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07-18-2010, 12:18 PM
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Fire Beetle
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Join Date: May 2010
Posts: 2
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Using Wine on Ubuntu 10.0.14
I have gone through Cub's thread ( http://www.eqemulator.org/forums/showthread.php?t=29992) and started the game through the Terminal (assigning it "taskset -c 0 wine eqgame.exe patchme") and now I'm seeing, or not seeing, invisible models. My avatars have armor, weps and such, but the toon body is gone. I haven't played this week due to traveling, and I saw there was an issue with patch 6.0 and a following reverse, but from the notes this didn't apear to be one of the problems. And since this is the first iteration of me trying to use the wine/Ubuntu combo, I think it's definitely usr error!
This is the text until login screen:
don@don-desktop:~/.wine/drive_c/Program Files/Sony/EverQuest$ taskset -c 1 wine eqgame.exe patchme
err:winedevice:ServiceMain driver L"d347prt" failed to load
fixme:advapi:SetSecurityInfo stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32ea04,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32ed10,0x00000000), stub!
[ERROR] - Mouse Wheel supported = TRUE
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
[ERROR] - Mouse Wheel supported = TRUE
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
[DEBUG] - LoginViewManager::HandleAction() - the client is exiting for some reason...
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet
I just can't figure it out.
Any help would be great.
Thanks.
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09-19-2010, 03:00 PM
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Fire Beetle
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Join Date: Sep 2007
Posts: 17
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This is terribly late but hopefully i can still help you.
I wrote a guide a while ago to get EQEMU running w/ WINE... it should still be relevant:
http://mqemulator.net/forum2/viewtopic.php?t=128
(Most applicable to you is the vertexshader options and also.... you might have to compile WINE for yourself)
I am about to go through it again and am thinking I might update the guide.
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