|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
Archive::General Discussion Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |

09-19-2002, 02:21 PM
|
Fire Beetle
|
|
Join Date: Sep 2002
Posts: 4
|
|
Will someone run a 'legit' server?
It would be really nice if someone could run a legit server kind of like the EverQuest.... I'm pretty sure you can run a server like that. I want to play a EverQuest server like that not just spawn items and crap.
Is it possible?
If it is will someone run it?
|

09-19-2002, 02:40 PM
|
Fire Beetle
|
|
Join Date: Sep 2002
Posts: 0
|
|
Were pretty close I believe all we need is...
Guildmasters (totally working)
Disciplines
Alt. Advancements
More Interactive NPCs (Basic pathing)
|

09-19-2002, 03:26 PM
|
Fire Beetle
|
|
Join Date: Sep 2002
Posts: 14
|
|
WR
You might check on winter's roar, once it is finished. Supposedly going to be new items, spells, quests, stuff like that. Still in heavy testing, though.
|

09-20-2002, 10:07 PM
|
Fire Beetle
|
|
Join Date: Sep 2002
Posts: 3
|
|
This sounds exciting, I'd pay good money to have my own, fully functional, EQ server to invite my guildmembers to come play on.
No more fighting over content, it'd just be a matter of setting the day and time.
|

09-21-2002, 07:26 PM
|
Fire Beetle
|
|
Join Date: Sep 2002
Posts: 27
|
|
Quote:
Originally Posted by image
Were pretty close I believe all we need is...
Guildmasters (totally working)
Disciplines
Alt. Advancements
More Interactive NPCs (Basic pathing)
|
Once the pathing is in (and zoning is corrected) then you'd more or less have an incredibly functional server. It's surprising what an open source project can complete in a year.
|

09-21-2002, 11:51 PM
|
Fire Beetle
|
|
Join Date: Sep 2002
Posts: 4
|
|
Wow... I'm glad for this I haven't played EverQuest in about 2 years and It will be fun to have a simulation lol. You never know we can sell characters over ebay and stuff.. but I'm pretty sure the GMs would give thier selves items and sell them....
I pretty much doubt it
Thanks for the replys
|

09-22-2002, 12:25 AM
|
Demi-God
|
|
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
|
|
flamebait? NAAAAAA
|

09-22-2002, 03:41 AM
|
Fire Beetle
|
|
Join Date: Sep 2002
Posts: 4
|
|
A server where you don't go Link dead every 5 mins would be nice.
|

09-22-2002, 03:34 PM
|
Fire Beetle
|
|
Join Date: Sep 2002
Posts: 29
|
|
Quote:
This sounds exciting, I'd pay good money to have my own, fully functional, EQ server to invite my guildmembers to come play on.
|
I don't think Verant is too happy with this emulator as it is. I'm sure if someone were to try charging money they'd be visited by a team of lawyers in short time. Keep it free. Keep it fun!
|

09-23-2002, 01:31 AM
|
Fire Beetle
|
|
Join Date: Mar 2002
Posts: 15
|
|
Quote:
Originally Posted by kozzmozmo
A server where you don't go Link dead every 5 mins would be nice.
|
Well, this is a known issue, but it has an easy fix. Change Datarate.txt (in your EQ directory) to 7.0 or 9.0 and first thing when you enter the world, type #datarate 7 or #datarate 9 (depending on what the number was you put in the DataRate.txt)
|

09-25-2002, 08:53 PM
|
Fire Beetle
|
|
Join Date: Sep 2002
Posts: 9
|
|
Re: WR
Quote:
Originally Posted by YummyMorsel
You might check on winter's roar, once it is finished. Supposedly going to be new items, spells, quests, stuff like that. Still in heavy testing, though.
|
Winters Roar? where can i find that?
|
 |
|
 |

09-26-2002, 01:35 AM
|
Hill Giant
|
|
Join Date: Apr 2002
Location: Columbus, Ohio
Posts: 143
|
|
That close???
Damn Image.....ya'll are that close?
I'm tryin to figure out a way to clean the database, getting sick of seeing 3 Guntriks! heehh
Anyones suggestions on a progy to use would be welcomed.
BUT.......I NEED......Clarification......PLEASE......
What is the order for the NPCs into the database.....what I mean is.............
first ya need an:
NPC (a_ugly_arcalyn, 42, 2334,12 3242 blah blah) <NPC>
then ya need: ?????
Spawngroup (2353,'fearplane') <WHICH ZONE>
then maybe: ?????? what does this do? other than %chance to spawn
Spawnentry (point-to-spawngroup, point-to-NPC_type, %) <????>
then: ????
Spawn2 (values) <SET WHO AND WHERE to spawn>
^ not worried about the loot part of this yet just the above ^
Basically I'm asking what are these for?
Obviously don't answer the ones I have figured out correctly =)
NPC_type - to define the npc and its traits/abilities/skills.
Spawngroup - selects the NPC_type and NOCLUE?
Spawnentry - Looks like it just combines but what?
Spawn2 - to specify the location of the NPC to spawn.
No guesses from the peanut gallery, please.....just info from a DEV when they get time.
I need to understand those in order to clean up the database;
I have got boat loads of time at work to organize the HQ_spawn.sql database.
__________________
RTFM? ----> Does it come in braille?
|
 |
|
 |
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 12:12 PM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |