Drop rates for 100+item LootDrops
Not wanting to threadjack provocating's post, it got me wondering. Suppose I make a lootdrop that contains more than 100 items. Say it's all the items that start with Cosgrove.
In the phpeditor, if I balance the loot list, many get set to 0.0% chance to drop. If I didn't balance them, the overallchance was somewhere in the 465% range. Is that the same as just setting a higher multiplier, since we've exceeded 100% chance to drop? Or does it just fubar the drop?
Just wondering.
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