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Old 06-10-2012, 11:52 PM
demonstar55
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Join Date: Apr 2008
Location: MA
Posts: 1,164
Default non-melee damage messages

So I remember from playing on live that I was never able to parse spell damage, but when I started playing on live it worked fine, and I was able to see other people's spell damage. This was just the case of using the wrong StringID and not sending to to the entity_list. I can verify that on live it will send it to everyone, including people out of your group, so this behavior is correct. The range might be too large, but I am not sure what it is, I just used the same range that critical blast messages use.

Code:
Index: EQEmuServer/zone/attack.cpp
===================================================================
--- EQEmuServer/zone/attack.cpp (revision 2145)
+++ EQEmuServer/zone/attack.cpp (working copy)
@@ -3534,7 +3534,7 @@
                                if (((spell_id != SPELL_UNKNOWN)||(FromDamageShield)) && damage>0) {
                                        //special crap for spell damage, looks hackish to me
                                        char val1[20]={0};
-                                       attacker->Message_StringID(MT_NonMelee,OTHER_HIT_NONMELEE,GetCleanName(),ConvertArray(damage,val1));
+                                       entity_list.MessageClose_StringID(this, false, 100, MT_NonMelee, HIT_NON_MELEE, attacker->GetCleanName(), GetCleanName(),ConvertArray(damage,val1));
                            } else {
                                if(damage > 0) {
                                                if(spell_id != SPELL_UNKNOWN)
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