Server seems to load fine won't populate on server list or direct connect
I have been working on this for a few days on and off and I cannot figure out my problem. I am looking for a little help on this. I followed the guide pretty well with a little adjustment for SVN / Git and i think i did okay. The server starts without errors (although my zone_dynamic****.log files are empty). I don't see the server listed on the in game server selection. I tried compiling with the login server and can't connect directly either.
I have tried just changing the 3 variables of short name (one word) and long name (3 words) and database information.
World.exe = Status using database PEQ at 127.0.0.1:3306
0:Sleeping = blank
queryserv.exe = Status using database PEQ at 127.0.0.1:3306
ucs.exe = Status using database PEQ at 127.0.0.1:3306
My only other log giles are the debug zones and they all pretty much look like this: (short snippet)
[08.06. - 11:50:10] Starting Log: logs/eqemu_debug_zone_2636.log
[08.06. - 11:50:10] command_init(): - Command 'acceptrules' set to access level 90.
[08.06. - 11:50:10] command_init(): - Command 'aggrozone' set to access level 200.
[08.06. - 11:50:10] command_init(): - Command 'altactivate' set to access level 90.
[08.06. - 11:50:10] command_init(): - Command 'appearance' set to access level 150.
[08.06. - 11:50:10] command_init(): - Command 'attack' set to access level 150.
[08.06. - 11:50:10] command_init(): - Command 'ban' set to access level 200.
[08.06. - 11:50:10] command_init(): - Command 'bestz' set to access level 80.
[08.06. - 11:50:10] command_init(): - Command 'bind' set to access level 80.
[08.06. - 11:50:10] command_init(): - Command 'bot' set to access level 0.
[08.06. - 11:50:10] command_init(): - Command 'cast' set to access level 90.
[08.06. - 11:50:10] command_init(): - Command 'castspell' set to access level 90.
I would love some help on this. I am trying to setup a custom server so I can use MQ2 to teach programming in a fun environment. Give assignments like:
Break Crushbone throne room spawns and maintain script through 4 spawns without deaths for example
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