Quote:
Originally Posted by Davood
Anytime a quest tries to summon an item the player sees
(0) (Aug1) is not an actual augment.
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I'm pretty sure I added the code to show that..or, at least modded it in some way.
Obviously, an actual Item ID number is not being passed to the procedure.
I don't know if this is something that I did in the code or something on your side..but, this is the first time I've heard of an issue with augments
since I added that code.
check to see if you have these 3 rules in your rules table:
Code:
Inventory:EnforceAugmentRestriction
Inventory:EnforceAugmentUsability
Inventory:EnforceAugmentWear
If so, ensure that 'EnforceAugmentWear' is set to true and the other two to false..that will set the original conditions before the code.
Also, you may need to copy the rules and set the 'ruleset_id' for the rule set that you're using. (I generally make them for 1, 2, 4 and 10..just
to be sure.)
Beyond that, any additional information that you can post would be helpful.