Having #dbspawn2 use defaults
I was wondering: since the .MAP files don't contain Z information and therefore the admin tool can't provide accurate Z information, and since it's hard to remember mob IDs while in-game, would it be useful if the #dbspawn2 command provided a spawn with "default" characteristics if no parameters are given? (fill in the correct x,y,z, and zone, and use default race/respawn times) That way people would at least get a spawn record in the right zone and location, which they could touch up using the admin tool.
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