client spell checks
i am working on bane damage and target-type-based spells (like defoliation, vs.animal, vs.undead).
problem is, these spells are checked on the clientside, before they even reach the server.
can anyone tell me how to get the info about the spawns to the client? i played around with the FillSpawnStruct - Function for a few hours now, but i cant figure it out.
any help is appreciated.
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