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  #1  
Old 11-27-2002, 11:30 AM
neotokyo
Hill Giant
 
Join Date: Oct 2002
Posts: 118
Default 3.13delta2

for all that are interested i uploaded the sources for what i call delta2. this is in no way an official delta, but i am forced to go on extensive holiday due to my provider not being able to connect me to cable when i need it ( == NOW), so i want my changes to be published, even though its not yet in a finished state, and not even as stable as i wish (i didnt have it crash yet, but who knows).

http://denial.dyndns.org/eqemu/neotokyo/3.13delta2/

download it, compile it if you want (and are able to) and take a look through the code. the readme.txt has the feature list, and there are 2 sql files to update the database.

ask trumpcard if there are any problems (he compiled it for *nix) or email me at neotokyo@toughguy.net

till later...
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  #2  
Old 11-27-2002, 12:01 PM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Only problem I had on unix was eqtime.o not being linked in the makefile, you'll prolly need to add this to the link object list.

../common/eqtime.o
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  #3  
Old 11-28-2002, 04:38 PM
morpheus014
Hill Giant
 
Join Date: Feb 2002
Location: the little voice in the back of your head
Posts: 239
Default

Hi, first of all I would like to say great job on another delta release, always enjoy the new additions =). Anyway, I D/L'd the source and I always seem to have a billion problems compiling, and of course I could not get the source to compile properly (no idea why this has been an issue for me on this PC), and I was wondering if you could upload the compiled exe's for this delta so that others like myself could d/l them?
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  #4  
Old 12-03-2002, 06:15 PM
blackhawk
Fire Beetle
 
Join Date: Sep 2002
Posts: 8
Default I complied it no prob

Prob is that its take 25meg per zone server :/ I can run 75 or 100 old source that was just plain jane 3.13 it works but it takes to much memory :/

I got it testing local eheh
I do like how the npcs do cast spells on them selves eheh but eats way to much memory to run it that way :/ with whatever u changed it just eats the memory :/ anyhow the mobs do run instead of walking lol heeh but they seem to be running towards u they like to run (or seems they are looking other direction) well so for so good but the mem thing isnt gonna work though :/
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