Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 05-20-2003, 06:31 AM
Zern
Sarnak
 
Join Date: Nov 2002
Posts: 35
Default NPC wont pause in waypoints

Title says it all. I go about creating a grid as:


#grid add 1001 0 1


then add in a few way points with:


#wp add 1001 10 0
through
#wp add 1001 10 10


I then pick a spawn and type:
#gassign 1001


Then:

#repop ...



Now the thing is the NPC *does* follow the waypoints but just doesn't feel the need to stop for 10 seconds ( I even typed 10000 in case it was in milliseconds) and still no stopping ... any help?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:28 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3