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  #1  
Old 05-21-2003, 07:08 PM
izagod
Sarnak
 
Join Date: Jan 2003
Location: Oregon/Standing in the RAin
Posts: 38
Default Plane of knowledge PORTS

has any one found out how to make the knowlege portels work yet? it would be real nice to have for the legit servers. with pok working and then add in some Translocaters and quests for other spots like spires and boats and call it good for now, pok does not need to be populated hehe there realy wasnt much in there but a bank and some spells, but the portels them selfs would be so usefull! any ideas? :arrow: :idea: : :!: :o
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In time you will be Rewarded, as fate follows, you will fear, as time stops, so does life. (izagod) Valudus - GM - Endless Time Server
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  #2  
Old 05-22-2003, 08:57 AM
Elrach
Sarnak
 
Join Date: Apr 2003
Posts: 66
Default

I added a new function to the quest parser on my build. I've not submitted it yet for CVS. I've not had much time to work on the project lately, and there are other functions I was thinking about adding to the quest parser. This one ports the user to the safepoint of destinationzone. It could easily be upgraded to port you to any point in any zone.

Using the new quest system:

zoneto(destinationzone)

Patch to parser.cpp
Code:
826,829d825
<          else if (strstr(strlwr(arglist[0]),"zoneto")) {
<             if (mob->IsClient())
<                mob->CastToClient()->MovePC(arglist[1],database.GetSafePoint(arglist[1],"x"),database.GetSafePoint(arglist[1],"y"),database.GetSafePoint(arglist[1],"z"));
<          }
Here is a sample quest file that works with it.
Code:
EVENT_SAY {
if($1- =~ "Hail"){
SAY("Hello $name, I can send you to [Sebilis] pronto if you wish.")
}
if($1- =~ "Sebilis"){
SAY("Have a safe trip!")
zoneto(sebilis)
}
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