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Old 05-30-2003, 12:03 PM
muhi
Fire Beetle
 
Join Date: May 2003
Posts: 26
Default disconnection in certain zones?

Hi all

Some people have reported going linkdead in certain zones after being in the zone a couple of minutes. One person goes linkdead in mistmoore no matter what, and goes linkdead in Highkeep if another person enters the zone. He has sent me the dbg.txt and found some wierd things with disconnection :

[Fri May 30 12:12:40 2003]00331:Start world 9: Now you've done it. You've gone
ahead and looked. Now it's all gonna break. (name sprites done)

[Fri May 30 12:12:40 2003]00332:Start world done. (erudnint)

[Fri May 30 12:12:40 2003]00333:EnterZone. Requesting zhdr.

[Fri May 30 12:12:40 2003]00334:EnterZone. Cameras reset.

[Fri May 30 12:12:40 2003]00335:EnterZone. Vision reset.

[Fri May 30 12:12:40 2003]00336:EnterZone. Overlays reset.

[Fri May 30 12:12:40 2003]00337:EnterZone. Overlays drawn.

[Fri May 30 12:12:40 2003]00338:EnterZone complete.

[Fri May 30 12:12:40 2003]00339:ProcessGame. Beginning main loop.

[Fri May 30 12:12:56 2003]00340oMainLoop: Checking for null LocalPC, then
doing vehicle check
[Fri May 30 12:12:56 2003]00341oMainLoop: Entering critical section.
[Fri May 30 12:12:56 2003]00342oMainLoop: call to loadSoundsGame.
[Fri May 30 12:12:56 2003]00343oMainLoop: requesting init info from server.
[Fri May 30 12:12:56 2003]00344oMainLoop: just before first
while(!ReadyEnterWorld).
[Fri May 30 12:13:20 2003]00345isconnect in ProcessMBox. fin = 0, connected =
0.
[Fri May 30 12:13:20 2003]00346:Character name is ----.

[Fri May 30 12:13:20 2003]00347:disconnected at
C:\EverQuest\EverQuest\EverQuest.cpp:22796 g_world is NULL

[Fri May 30 12:13:20 2003]00348:Character is ----.

[Fri May 30 12:13:20 2003]00349:YOU HAVE BEEN DISCONNECTED.
[Fri May 30 12:13:20 2003]00350:
end of DisplayScreen

[Fri May 30 12:13:23 2003]00351:ProcessGame. Cleaning up groups.

[Fri May 30 12:13:23 2003]00352:ProcessGame. Stopping world display.

[Fri May 30 12:13:24 2003]00353:ProcessGame. Exiting normally.
 


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