Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::General > Archive::General Discussion

Archive::General Discussion Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-29-2003, 11:27 AM
Memener's Avatar
Memener
Dragon
 
Join Date: Jan 2003
Location: College park, GA (atlanta)
Posts: 640
Default what would it take to get the AA points working?

what would it take to get the AA points working?
I have been reading around and looking at the forum and i see people hhave been talking about it, also some people have posted some code. Now on my server i have working door zone NPC some zone have moving NPCs and i got a few quests working i would like to get almost everthing running right now i am trying to get the AA points working and not sure on what to do

any help would be nice



Đŗ./\/\℮/\/\℮/\/℮ř(GM)
RedOaks Everquest sever
owns all
__________________
AMD AM2 X2 3.01Ghz(OC'ed at 3.8Ghz) 4096MB DDR2 800 Geforce 8800 ultra SLI 1.2TB HD <-- All water cooled

Thanks to Imageshack.us for free image hosting!
Reply With Quote
  #2  
Old 06-30-2003, 04:27 AM
Mortamer
Hill Giant
 
Join Date: Dec 2002
Posts: 181
Default

C/C++ would make it work . Do you know how to program in C/C++?
Reply With Quote
  #3  
Old 06-30-2003, 05:07 AM
Merth
Dragon
 
Join Date: May 2003
Location: Seattle, WA
Posts: 609
Default

AA's aren't trivial to code in.. It's a lot of work that touches a lot of areas in the code. For example, the wizard AA's for decreased spell aggro requires different code than the warrior AA's for ... ah heck, I don't know warriors, but you know they don't have AA's for casting spells.

Each AA requires a lot of work, and there's a lot of AA's out there. For some AA's, we're not even sure what the correct algorithm would be... For example, nobody is absolutely certain exactly how specialization kicks in, and we're even less certain how the increased specialization check AA applies.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:08 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3