OpenZone 2.0
1. Redesigned and rewrote major portions of the region-handling code so it's done The Right Way (tm). It's faster, simpler, much more stable, and far more flexible.
2. Added support for an optional water depth for water/lava areas. It means that your water areas don't have to go down forever but can stop at a certain depth.
3. Water and lava areas can now be either rectangular or elliptical, and you can have multiple overlapping areas (lava takes precedence). Beware though that having elliptical water areas makes your zone files grow a lot.
4. Numerous general GUI refinements.
5. Added some more options to the roof script, made a tiny tweak to the rectangular column script, and added some new scripts.
6. Improved polygon placement accuracy.
Happy 4th,
Wind
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