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  #1  
Old 07-10-2003, 01:22 PM
Fyrre
Sarnak
 
Join Date: Jan 2003
Posts: 33
Default GM items in quest

Is there any way to make GM items summonable by players with 0 status with a quest completion? A player who completes the quest gets the 'You are not a GM to summon this item' error. Any help appreciated.
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  #2  
Old 07-11-2003, 07:00 AM
Muuss
Dragon
 
Join Date: May 2003
Posts: 539
Default

why not just transforming GM items in normal items ?
you could do that by altering the database, it would avoid to modify the source code.
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  #3  
Old 07-11-2003, 09:26 AM
Fyrre
Sarnak
 
Join Date: Jan 2003
Posts: 33
Default

What's the point of having the quests if the player can just summon the item? Only if I take out summonitem would that work, which I won't because that would leave me with a legit server. If I have to edit the source code, then so be it. Could someone please respond to what I need to edit? The owner of Raid Addicts has quests which result in GM only flagged items, and it doesn't give the players 'you are not a GM to summon this item' problem when they finish the quest and hand the items to the NPC.
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  #4  
Old 07-11-2003, 10:56 AM
tcsmyworld's Avatar
tcsmyworld
Discordant
 
Join Date: Feb 2002
Posts: 452
Default

But GM flagged items on a player account are deleted on log out.
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  #5  
Old 07-11-2003, 10:55 PM
Bigpull
Discordant
 
Join Date: Feb 2003
Posts: 305
Default

client.h:
void SummonItem(uint16 item_id, int8 charges = 0, bool gm_overide = false)


client.cpp:
void Client::SummonItem(uint16 item_id, int8 charges, bool gm_overide)
....
// Checking to see if it is a GM only Item or not.
if ((item->IsGM() && this->Admin() < 100) && !gm_overide)
foundgm = 1;

parser.cpp:
mob->CastToClient()->SummonItem(atoi(arglist[0]),0,true);
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