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  #1  
Old 04-29-2004, 04:22 AM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default FIX: Casting Translocate on a non-grouped player = crash

If a player tries to translocate another player who is not grouped,
zone will crash and the server becomes unusable.

There is no check if the spell target is grouped, and if not, SIGSEGV.

In spells.cpp, around line 2013, in case SE_Translocate:

After:
Code:
if(IsClient())
{
Group* group = entity_list.GetGroupByClient(this->CastToClient());
Add:

Code:
if(!group) {
	Message(13, "You must be grouped with the caster to be translocated.");
	break;
}
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  #2  
Old 04-29-2004, 06:49 AM
devn00b's Avatar
devn00b
Demi-God
 
Join Date: Jan 2002
Posts: 15,658
Default

Topic moved to the correct forum.
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Most Senior EQEMu Member.

Current Work: EverQuest 2 Emulator. Zeklabs Server
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  #3  
Old 04-30-2004, 09:19 PM
smuggler's Avatar
smuggler
Sarnak
 
Join Date: Apr 2004
Location: Okaloosa, FL
Posts: 36
Default hehehe

Noted topic movement! (You have gotten better at posting! (36))
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