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  #1  
Old 11-02-2003, 11:44 AM
Kgaul
Hill Giant
 
Join Date: Apr 2003
Posts: 225
Default 0.5.0 bugs (from Raevenloft)

Some maybe DB issues, if you spot them please let me know so i can try to fix them...

hitting the A button doesn't start melee combat

#npcspawn remove/ delete crashes the zone and doesn't effect a thing. others work

can't summon a player across zones (i know its got to be Way low on the list hehe)

Pets (shot me now) dont summon on the player

HT formula is just base (level X 10 +1) but its a bit more exotic once your past level 45 (again prob low on list)

Snare doesn't work (or any component ie clinging darkness)

All combat is showing as punching. if i have a slash weapon in my hand i'm only punching for 1 (skills at 252) unless i take my slash out then i puch closer to normal for (class/ skill/ str/ ect)

Surname reports (surname rejected, please try another one) but you still get the name

Quests? not sure if they are up but atleast the .qst files dont' crash the zone your trying to load (WOOT go guys)

on another note, the table NPC_types only goes to 1000 is this some error? i'm tring to locate a few npc's i attached to the DB so i can delete them by hand. since #npcspawn remove isn't working for me...

If this is a DB issue please let me know and Thanks!


Kgaul
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  #2  
Old 11-02-2003, 11:57 AM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default

Quote:
hitting the A button doesn't start melee combat
Sony changed the default attack button to 'q'

Quote:
All combat is showing as punching. if i have a slash weapon in my hand i'm only punching for 1 (skills at 252) unless i take my slash out then i puch closer to normal for (class/ skill/ str/ ect)
Not sure about this one, animations on my server look right...

Quote:
Quests? not sure if they are up but atleast the .qst files dont' crash the zone your trying to load (WOOT go guys)
I'll have to look at this


Quote:
Surname reports (surname rejected, please try another one) but you still get the name
We just had the wrong string specified.



Quote:
on another note, the table NPC_types only goes to 1000 is this some error? i'm tring to locate a few npc's i attached to the DB so i can delete them by hand. since #npcspawn remove isn't working for me...
Thats a db issue.
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  #3  
Old 11-02-2003, 12:10 PM
Kgaul
Hill Giant
 
Join Date: Apr 2003
Posts: 225
Default

Actually with a slash in my hand i'm reporting punching, if i remove the slash weapon, i punch harder. its strange...

thanks for the information on the rest =)


Kgaul
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  #4  
Old 11-02-2003, 12:37 PM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default

dunno man, mine works fine:

[Sun Nov 02 19:22:43 2003] Auto attack is on.
[Sun Nov 02 19:22:43 2003] Debug mode: Dual wield enabled (GM Only)
[Sun Nov 02 19:22:43 2003] Debug Mode: Dual wield disabled (secondary weapon is not a weapon)
[Sun Nov 02 19:22:43 2003] You slash blah for 14 points of damage.
[Sun Nov 02 19:22:43 2003] You slash blah for 37 points of damage.
[Sun Nov 02 19:22:43 2003] Blah tries to punch YOU, but misses!
[Sun Nov 02 19:22:46 2003] You slash blah for 37 points of damage.
[Sun Nov 02 19:22:46 2003] You have slain blah!
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  #5  
Old 11-02-2003, 03:59 PM
Kgaul
Hill Giant
 
Join Date: Apr 2003
Posts: 225
Default

=/ Frostwrate was set to (archery) not one hand slash. It works wonderfully.

Thanks =)

Kgaul
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