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  #16  
Old 12-01-2013, 02:06 PM
Mariomario
Hill Giant
 
Join Date: Jul 2004
Posts: 143
Default

Most zones post GoD are rather incomplete in regards to faction setting and stats. You can make changes to the NPCs in OoW and any other zone you choose through the npc_types table. I would highly recommend taking a look into georges tools though. The interfaces make editing the database very user friendly. To make NPCs aggro however you will want to edit their faction id. An ID of 79 is a general KOS faction.

As far as getting to WoS through the guild porter, I believe your normal accounts cant get their because OoW+ zones have a minimum status setting by default since PEQ has not reached those stages, so they keep those zones off limits to their players. You can change these settings in the zone table of the database by editing the min_status to 0.
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  #17  
Old 12-01-2013, 02:09 PM
SoltanHeatwave
Hill Giant
 
Join Date: Nov 2013
Location: Eastern US
Posts: 120
Default

Here are the only errors that were reported in any of the logs.

---------------------------------------------
[11.30. - 22:08:09] Starting Log: logs/eqemu_error_zone_3992.log
[11.30. - 22:08:09] Path File ./Maps/steamfontmts.path not found.
[11.30. - 22:11:08] Path File ./Maps/steamfontmts.path not found.
[11.30. - 22:13:43] Path File ./Maps/steamfontmts.path not found.
[11.30. - 22:17:58] Path File ./Maps/gfaydark.path not found.
[11.30. - 22:19:25] Path File ./Maps/guildlobby.path not found.
[11.30. - 22:21:10] Path File ./Maps/ecommons.path not found.
[11.30. - 22:24:23] Path File ./Maps/guildhall.path not found.

---------------------------------------------
[11.30. - 22:09:26] Starting Log: logs/eqemu_error_zone_3184.log
[11.30. - 22:09:26] Path File ./Maps/dragonscale.path not found.
[11.30. - 22:11:41] Path File ./Maps/lopingplains.path not found.
[11.30. - 22:14:01] Path File ./Maps/lopingplains.path not found.
[11.30. - 22:17:17] Path File ./Maps/lfaydark.path not found.
[11.30. - 22:19:45] Path File ./Maps/guildhall.path not found.
[11.30. - 22:22:29] Path File ./Maps/freportw.path not found.
[11.30. - 22:24:02] Path File ./Maps/guildlobby.path not found.
[11.30. - 22:26:42] Path File ./Maps/iceclad.path not found.


I have redownloaded and redone the server a few times already, and I have not found these .path files in any folder or subfolder. I don't know if these missing files would cause quest npc's to intermittently answer hails, or seeing incorrect graphics for particular mobs, or having an incorrect image in the guild hall or not.

Thank you MarioMario. I tried it with my 250 flagged account and the guild portal still didn't work. I can only go to pre pop zones. I can set the teleporter to another zone like dragonscale hills, but when I step into the porter nothing happens. Again that is with a 250 flagged account, not gm flagged and xp and level set to 65. I found the gm commands and leveled the character up to 65, without being gm flagged, just to try the porter as a level 65 toon.
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  #18  
Old 12-01-2013, 08:20 PM
Mariomario
Hill Giant
 
Join Date: Jul 2004
Posts: 143
Default

Inside of the guild hall quest folder, the player.pl is where your problem lies. This is where the answer for the pop up occurs.
Code:
sub EVENT_POPUPRESPONSE {
  if ($popupid == 666) { #hateplaneb
    quest::movepc(186,-393,656,3);
  }
  if ($popupid == 674) { #airplane
    quest::movepc(71,539,1384,-664);
  }
  if ($popupid == 15891) { #dragonscale
    #quest::movepc(442,-1954,3916,19);
  }
  if ($popupid == 2708) { #northkarana
    quest::movepc(13,1209,-3685,-5);
  }
  if ($popupid == 4176) { #ecommons
    quest::movepc(22,-140,-1520,3);
  }
  if ($popupid == 534) { #lavastorm
    quest::movepc(27,460,460,-86);
  }
  if ($popupid == 2707) { #tox
    quest::movepc(38,-916,-1510,-33);
  }
  if ($popupid == 2706) { #gfaydark
    quest::movepc(54,-441,-2023,4);
  }
  if ($popupid == 2709) { #dreadlands
    quest::movepc(86,9658,3047,1052);
  }
  if ($popupid == 2284) { #iceclad
    quest::movepc(110,385,5321,-17);
  }
  if ($popupid == 2031) { #coboltscar
    quest::movepc(117,-1634,-1065,299);
  }
  if ($popupid == 3615) { #twilight
    quest::movepc(170,-1028,1338,39);
  }
  if ($popupid == 3794) { #stonebrunt
    quest::movepc(100,673,-4531,0);
  }
  if ($popupid == 6180) { #wallofslaughter
    #quest::movepc(300,-943,13,130);
  }
  if ($popupid == 5733) { #barindu
    quest::movepc(283,209,-515,-119);
  }
  if ($popupid == 8237) { #eastkorlach
    #quest::movepc(362,-750,-1002,48);
  }
  if ($popupid == 8967) { #arcstone
    #quest::movepc(369,1630,-279,5);
  }
  if ($popupid == 999) { #mesa
    #quest::movepc(397,-85,-2050,19);
  }
  if ($popupid == 1000) { #guild banner
    #not implemented yet
  }
  if ($popupid == 416) { #kattacastrum
    #quest::movepc(416,-2,-425,-19);
  }
  if ($popupid == 20543) { #potimea
    quest::movepc(219,0,110,8);
  }
  if ($popupid == 21986) { #brellsrest
    #quest::movepc(480,-23,-619,36);
  }
}
The # before some of those quest::movepc means that line is commented out so perl wont execute those particular lines. This is why the porter wont send you to those zones.
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Enlightened Dark: Ascension
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  #19  
Old 12-01-2013, 09:49 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,498
Default

Quote:
Originally Posted by SoltanHeatwave View Post
Here are the only errors that were reported in any of the logs.

---------------------------------------------
[11.30. - 22:08:09] Starting Log: logs/eqemu_error_zone_3992.log
[11.30. - 22:08:09] Path File ./Maps/steamfontmts.path not found.
[11.30. - 22:11:08] Path File ./Maps/steamfontmts.path not found.
[11.30. - 22:13:43] Path File ./Maps/steamfontmts.path not found.
[11.30. - 22:17:58] Path File ./Maps/gfaydark.path not found.
[11.30. - 22:19:25] Path File ./Maps/guildlobby.path not found.
[11.30. - 22:21:10] Path File ./Maps/ecommons.path not found.
[11.30. - 22:24:23] Path File ./Maps/guildhall.path not found.

---------------------------------------------
[11.30. - 22:09:26] Starting Log: logs/eqemu_error_zone_3184.log
[11.30. - 22:09:26] Path File ./Maps/dragonscale.path not found.
[11.30. - 22:11:41] Path File ./Maps/lopingplains.path not found.
[11.30. - 22:14:01] Path File ./Maps/lopingplains.path not found.
[11.30. - 22:17:17] Path File ./Maps/lfaydark.path not found.
[11.30. - 22:19:45] Path File ./Maps/guildhall.path not found.
[11.30. - 22:22:29] Path File ./Maps/freportw.path not found.
[11.30. - 22:24:02] Path File ./Maps/guildlobby.path not found.
[11.30. - 22:26:42] Path File ./Maps/iceclad.path not found.


I have redownloaded and redone the server a few times already, and I have not found these .path files in any folder or subfolder. I don't know if these missing files would cause quest npc's to intermittently answer hails, or seeing incorrect graphics for particular mobs, or having an incorrect image in the guild hall or not.

Thank you MarioMario. I tried it with my 250 flagged account and the guild portal still didn't work. I can only go to pre pop zones. I can set the teleporter to another zone like dragonscale hills, but when I step into the porter nothing happens. Again that is with a 250 flagged account, not gm flagged and xp and level set to 65. I found the gm commands and leveled the character up to 65, without being gm flagged, just to try the porter as a level 65 toon.
Don't worry about the .path files. The .map files are the important ones.

When you say intermittently respond to hails, I assume that you are not standing close enough to the NPCs.

Incorrect graphics for mobs may be the client for the era of zone you are going into. Not all zones are complete.
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  #20  
Old 12-02-2013, 09:13 AM
SoltanHeatwave
Hill Giant
 
Join Date: Nov 2013
Location: Eastern US
Posts: 120
Default

Quote:
Originally Posted by Mariomario View Post
Inside of the guild hall quest folder, the player.pl is where your problem lies. This is where the answer for the pop up occurs.
Code:
sub EVENT_POPUPRESPONSE {
  if ($popupid == 666) { #hateplaneb
    quest::movepc(186,-393,656,3);
  }
  if ($popupid == 674) { #airplane
    quest::movepc(71,539,1384,-664);
  }
  if ($popupid == 15891) { #dragonscale
    #quest::movepc(442,-1954,3916,19);
  }
  if ($popupid == 2708) { #northkarana
    quest::movepc(13,1209,-3685,-5);
  }
  if ($popupid == 4176) { #ecommons
    quest::movepc(22,-140,-1520,3);
  }
  if ($popupid == 534) { #lavastorm
    quest::movepc(27,460,460,-86);
  }
  if ($popupid == 2707) { #tox
    quest::movepc(38,-916,-1510,-33);
  }
  if ($popupid == 2706) { #gfaydark
    quest::movepc(54,-441,-2023,4);
  }
  if ($popupid == 2709) { #dreadlands
    quest::movepc(86,9658,3047,1052);
  }
  if ($popupid == 2284) { #iceclad
    quest::movepc(110,385,5321,-17);
  }
  if ($popupid == 2031) { #coboltscar
    quest::movepc(117,-1634,-1065,299);
  }
  if ($popupid == 3615) { #twilight
    quest::movepc(170,-1028,1338,39);
  }
  if ($popupid == 3794) { #stonebrunt
    quest::movepc(100,673,-4531,0);
  }
  if ($popupid == 6180) { #wallofslaughter
    #quest::movepc(300,-943,13,130);
  }
  if ($popupid == 5733) { #barindu
    quest::movepc(283,209,-515,-119);
  }
  if ($popupid == 8237) { #eastkorlach
    #quest::movepc(362,-750,-1002,48);
  }
  if ($popupid == 8967) { #arcstone
    #quest::movepc(369,1630,-279,5);
  }
  if ($popupid == 999) { #mesa
    #quest::movepc(397,-85,-2050,19);
  }
  if ($popupid == 1000) { #guild banner
    #not implemented yet
  }
  if ($popupid == 416) { #kattacastrum
    #quest::movepc(416,-2,-425,-19);
  }
  if ($popupid == 20543) { #potimea
    quest::movepc(219,0,110,8);
  }
  if ($popupid == 21986) { #brellsrest
    #quest::movepc(480,-23,-619,36);
  }
}
The # before some of those quest::movepc means that line is commented out so perl wont execute those particular lines. This is why the porter wont send you to those zones.
I will remove the comment's from the lines. Thank you for your help.
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  #21  
Old 12-02-2013, 09:19 AM
SoltanHeatwave
Hill Giant
 
Join Date: Nov 2013
Location: Eastern US
Posts: 120
Default

Quote:
Originally Posted by joligario View Post
Don't worry about the .path files. The .map files are the important ones.

When you say intermittently respond to hails, I assume that you are not standing close enough to the NPCs.

Incorrect graphics for mobs may be the client for the era of zone you are going into. Not all zones are complete.
I am standing close enough. I will go to the npc, and hit the H key to hail it, and nothing will happen. I will then rapidly hit the H key a number of times and after 15 to 20 hails will get a response. This happens to the npc standing near the soulbinder in PoK. None of the other NPC's in any of the other zones will respond at all, no matter how close I stand to them.
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  #22  
Old 12-02-2013, 05:11 PM
SoltanHeatwave
Hill Giant
 
Join Date: Nov 2013
Location: Eastern US
Posts: 120
Default

Quote:
Originally Posted by joligario View Post
Don't worry about the .path files. The .map files are the important ones.

When you say intermittently respond to hails, I assume that you are not standing close enough to the NPCs.

Incorrect graphics for mobs may be the client for the era of zone you are going into. Not all zones are complete.
I am using Secrets of Faydwer Client, not updated. I believe that one has all of the updates to the new zones. The old Freeport West doesn't have the correct graphics, which I can understand, since the SoF client has the new graphics, but the new Steamfont zone doesn't have its graphics correct, the old zone does.
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  #23  
Old 12-02-2013, 11:05 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

a little slower then.

no. content. after. GoD. is. ready. to. be. used.

end of discussion.
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  #24  
Old 12-03-2013, 06:51 PM
SoltanHeatwave
Hill Giant
 
Join Date: Nov 2013
Location: Eastern US
Posts: 120
Default

Quote:
Originally Posted by sorvani View Post
a little slower then.

no. content. after. GoD. is. ready. to. be. used.

end of discussion.
Ok, that is fine with me. If it can't be used, then it can't be used. I still have issues with a missing guild hall door, which came out with PoP, the clicky portal to Jagged Pine Forest, located in the cave in Surefall Glade. I believe that came out before GoD. Also with bad graphics in old Feeport West. All the mobs there look human. Outside of Freeport west things seem to be pretty normal except with a few quest NPC's that don't respond to Hails, like the exterminator in Queynos. Again, thank you for your help.
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  #25  
Old 12-03-2013, 08:11 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

http://www.eqemulator.net/wiki/wikka...ssingFilesList

If you want to do a bunch of work you can have post GoD zones working. (Basically they need db/quest work done)
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  #26  
Old 12-03-2013, 10:51 PM
SoltanHeatwave
Hill Giant
 
Join Date: Nov 2013
Location: Eastern US
Posts: 120
Default

Quote:
Originally Posted by demonstar55 View Post
http://www.eqemulator.net/wiki/wikka...ssingFilesList

If you want to do a bunch of work you can have post GoD zones working. (Basically they need db/quest work done)
Thank you demonstar, I looked at that a while ago and didn't do it because I used a different version of the client. As a test I reinstalled an old version of EQ (Everquest Trilogy), I have older versions, but that seemed to fix the UI problems I was having in Freeport. There is a minor detail though, I had to copy all of the Freeport files from the older client to the new one to get it to work. When I selected the files he pointed out I still had the same problem so I just copied everything that said Freport on it. That worked. Still looking around in the forums to find solutions to my other problems. Thank you for your help.
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  #27  
Old 12-07-2013, 04:07 PM
SoltanHeatwave
Hill Giant
 
Join Date: Nov 2013
Location: Eastern US
Posts: 120
Default

I got everything on the server side running except for the Mercenaries. I attempted to follow some suggestions on this forum for incorporating them, but the files they mention don't appear in any of my server, sql, or source folders.

Instead I think I will just give up on the idea of Mercs on the server and re configure the whole thing without the bots. Thank you for your help guys.
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  #28  
Old 12-07-2013, 05:45 PM
rencro
Hill Giant
 
Join Date: Sep 2008
Location: So. California
Posts: 219
Default

Mercs and bots are two different things...
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  #29  
Old 12-07-2013, 06:09 PM
SoltanHeatwave
Hill Giant
 
Join Date: Nov 2013
Location: Eastern US
Posts: 120
Default

Quote:
Originally Posted by rencro View Post
Mercs and bots are two different things...
The misunderstanding is my fault, sometimes when I get a little frustrated, I write about two things at the same time, like the bots and mercs. Bots, are programs that people use, primarily, to control their PC's while they are afk or to farm an area. Mercs, are the in game items that follow you in group and act like PC's and take a PC slot. I have been thinking about disabling them both. I have been having some real problems so far that I believe are server side, particularly with my server.

Merc merchants don't hail and you can't click on them. I have been looking at some of the remedies on the boards, but some of the files they mention ie.. the .sql files for the mercs aren't anywhere in the download/source section, or anywhere in any of my sql folders. Other quest npcs like the exterminator NPC's located in each beginning cities don't respond to hails or give out their quests. Other quest NPC's in PoK for example will not answer hails, no matter how close you are to them, unless you speed click 15 or 20 times, others it doesn't matter how many times you click they won't respond, they just stand there with their name and armor quests or what ever quests appear over their name. The wayfarer brother hood NPC in Freeport doesn't respond to hails, the one in RatheMountains does. These are things I don't even know where to start to try and fix.

Quest mobs: Some of the Quest npc's answer hails and give their quests. Others don't. For example The Karanna mob in Bastion of Thunder won't answer hails after he spawns so you can't leave the tower.

The seeker mob in Temple of Ro, for the cleric epic 1.0 quest, doesn't respond or is listed as existing when he does spawn. I attempted to hail him and didn't get a response. When I attempted to despawn him I got you need to target an npc to use this command. When I depopped the whole zone he was still there. I logged out, restarted the server and logged back in. When he finally did respawn I still couldn't target him or get any response, or indication, from gm commands that he was even there.

Again, I am not experienced in perl, or sql programming, but I would like to get these problems solved. I am thinking maybe redoing the entire server with the newest sql database might resolve some of these, but they have been issues since I started doing this. I have only been doing this though, for a few weeks when I first found out about this site and these programs. So I am an extreme newbie both to this site and to running this server, but I am learning a lot from doing it, and I do know my way around a computer. Are there any .pdf guides that can help run and administer the server?

Thanks so very much all your help.
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  #30  
Old 12-07-2013, 06:41 PM
rencro
Hill Giant
 
Join Date: Sep 2008
Location: So. California
Posts: 219
Default

Actually mercs are now built into the code, just need to activate them via sql queries to enable them as they are not enabled in the deafult peq db, bots, in reference to EQEMU, are an optional build, when you run cmake, there is an option to build "bots", but, unfortunately the process of building "bots" is not enough to enable them.

So they are, in eqemu terms two different but similar entities..The bots and mercs function almost exactly alike, with the exception the bots can be used to build whole raids, but they act almost like mercs, as they have similar code. But with bots you can give them gear as you acquire it...

I wrote about this a while back, in this thread:

http://www.eqemulator.org/forums/showthread.php?t=37295
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