Awesome. i've started putting together some newbie quests for my realm and they appear to be working out nicely. i found the PDF guide also, and that has been invaluable as well.
The waypointing looks like its gonna be a bear, but i guess anything this big and expansive is going to take some grunt work.
i have some more things i was pondering while building my quests.
1) how do you specify if a spawn is singular and should never spawn again unless the zone is reset? basically, my realm is going to be for a very small group of friends, and i wanted to simulate a real world, where, lets say, they go and clear out a bandit camp for a quest, the bandits dont respawn, because, well, they killed them. i'm going for a "no camping" approach where everything is "linear" in the sense you cant just sit on spawns and crank up the levels artificially. in the spririt of World of Warcraft, i want questing to be preferable to camping. of course, i'm planning on making "critters" respawn like normal, because there's always deer and bears to be hunted.
2) how do you mark a spawn as truly unique, like sleeper. that way i can tag a named mob like, the Frenzied Ghoul, to never spawn again once he's taken down, unless of course, i forcibly respawn him.
3) is there a way to mark recipes as "always succeed". i plan on mimicing WoW's approach where you always succeed on a combine, but limiting materials so that "desireable combines" become truly unique or hard to come by, like crafting a racial weapon, or crafting fiery chainmail gauntlets. basically i want to promote tradeskills without the drudgery of doing tons of combines just to get a success. i was planning on setting the minimums above 1, so that lowbies cant just go to a loom and craft a 10 slot haversack, per se, as well.
4) is there a way to adjust the "skill up" percentage on skill attempts. since i'm going for a non-grinding environment (casual play), i'd like to see players not have to go and cast the same spell 309023920 times just to max out Divination for level, or sitting with their back to a mob while a friend heals them just to max out Defense. figure a player should be able to modestly skill up within the time it takes to level, or maybe come up 1 shy of max.
i plan on searching the forum, of course, but getting a direct answer to a question is sometimes more effective, know what i mean?
thanks in advance, and again for all the help thus far.
== stanton