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Support::Linux Servers Support forum for Linux EQEMu users. |
09-22-2014, 07:01 PM
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Discordant
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Join Date: Sep 2012
Location: Upstate NY
Posts: 274
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New server - Is building lua required?
All my quests are currently pl files - do I need to build lua for quests to work?
text responses working fine, all turnins are broken - I'm trying to find out why.
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09-22-2014, 07:05 PM
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Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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Quote:
Originally Posted by noudess
All my quests are currently pl files - do I need to build lua for quests to work?
text responses working fine, all turnins are broken - I'm trying to find out why.
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Define turn ins are broken.
Do you have all the proper plugins?
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09-22-2014, 07:06 PM
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Hill Giant
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Join Date: Jul 2012
Posts: 212
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A lot of quests have been converted to lua, and will not work unless you have lua built. Any perl quests will work if there are no lua quests. Look in your quests folder and see what files you have.
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09-22-2014, 08:17 PM
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Discordant
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Join Date: Sep 2012
Location: Upstate NY
Posts: 274
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Every turn in gets eaten.
I did not update any quests , so I have no lua quests.
I may be missing some plugin updates, but do I need new plugins if I didn't update my quests folders?
I really don't wan to try and merge my quests.
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09-22-2014, 08:30 PM
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Hill Giant
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Join Date: Jul 2012
Posts: 212
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Sure sounds like a plugin issue. I have ran perl quests on the source current as of Friday, and they worked fine.
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09-22-2014, 09:27 PM
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Dragon
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Join Date: Apr 2009
Location: California
Posts: 814
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I had the same problem, and determined that I had to move/copy the lua_modules folder from EQEmuServer\quests into EQEmuServer.
lua_modules contains the global lua functions for quests, such as item turn-ins, global NPCs like Soulbinders, etc.
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09-23-2014, 08:54 AM
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Fire Beetle
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Join Date: May 2010
Posts: 21
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Quote:
Originally Posted by Shendare
I had the same problem, and determined that I had to move/copy the lua_modules folder from EQEmuServer\quests into EQEmuServer.
lua_modules contains the global lua functions for quests, such as item turn-ins, global NPCs like Soulbinders, etc.
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On Windows, but I found out the same thing. I just put a junction (is this symlink in linux?) to EQEMUServer\quests\lua_modules in the base EQEMUServer folder. This saves having to think about copying if anything is updated, too.
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09-23-2014, 04:14 PM
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Discordant
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Join Date: Sep 2012
Location: Upstate NY
Posts: 274
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So I'll try this link thing, but I still want to know:
- can I build with lua turned off in cmake if ALL my quests are .pl?
If so, then the lua plugin stuff can't be my issue.
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09-23-2014, 08:35 AM
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Discordant
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Join Date: Sep 2012
Location: Upstate NY
Posts: 274
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I didn't build LUA when I built the server, as al my quests are PL and I was having a problem with BOOST libraries. If I need to pull in lua_modules, then I guess my build needs to build lua as well?
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09-23-2014, 04:16 PM
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Hill Giant
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Join Date: Jul 2012
Posts: 212
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Before I was able to get lua working, I was able to build without it and run Perl quests. Now I didn't test *all* of the perl quests, but enough to know that the basic function was there.
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09-23-2014, 04:26 PM
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Administrator
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Join Date: Sep 2006
Posts: 1,348
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Both lua and perl are optional. You can build with one or the other or even both on and it shouldn't affect anything but it's own system.
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09-23-2014, 06:04 PM
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Discordant
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Join Date: Sep 2012
Location: Upstate NY
Posts: 274
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Ok, so given that it is optional I am guessing putting the lua_modules in my server directory as people suggested won't be my fix.
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09-23-2014, 07:56 PM
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Developer
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Join Date: Mar 2003
Posts: 1,497
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But if you forgot your plugins folder in server root it would matter.
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09-23-2014, 09:19 PM
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Discordant
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Join Date: Sep 2012
Location: Upstate NY
Posts: 274
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I have that, but I just copied it over from my current server since I am using that server's quest files. Does the new EQEMU code base need a newer version of the plugins? The copy I have worked just fine with the quest directory I kept.
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09-23-2014, 09:31 PM
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Developer
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Join Date: Mar 2003
Posts: 1,497
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No, if you have the up-to-date plugins, you should be fine. What OS and what perl are you running? Have you tried to check quest errors in game?
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