For one reason or another, you may wish to disable exp gains on a character by character basis.  If so, feel free to use this code to do so.  Changes should be added to the beginning of the Client::AddEXP function in zone/exp.cpp:
	Code:
	std::string query = StringFormat("SELECT value FROM quest_globals WHERE charid='%i' AND name='Halt_Exp_Gains_Toggle'", this->CharacterID());
        auto results = database.QueryDatabase(query);
        if(results.Success()) {
                auto row = results.begin();
		char* ExpOff = row[0];
                int8 ExpFlag = atoi(ExpOff);
                if (ExpFlag == 1)
                        return;
        }
 This makes use of a quest global flag named "Halt_Exp_Gains_Toggle", which would need to be set via a quest (or as simply as talking to an NPC).  For example, I tested this via adding the below to Seer Mal Nae-Shi's perl script in PoK:
	Code:
	if($text=~/experience/i) {
                quest::say("Greetings, $name.  This is a test script. Do you want to [check your experience flag] or [toggle your experience flag]?");
                }
if($text=~/check my exp/i) {
        if(defined $qglobals{Halt_Exp_Gains_Toggle}) {
                if($qglobals{Halt_Exp_Gains_Toggle} == 1) {
                        $expflag = "disabled";
                } else {
                        $expflag = "enabled";
                }
        } else {
                $expflag = "enabled";
        }
        quest::say("Well, $name, your ability to gain experience appears to be $expflag");
}
if($text=~/toggle my exp/i) {
        quest::say("Are you sure you [want to toggle] your experience flag?");
}
if($text=~/want to toggle/i) {
        if(defined $qglobals{Halt_Exp_Gains_Toggle}) {
                if($qglobals{Halt_Exp_Gains_Toggle} == 1) {
                        quest::setglobal("Halt_Exp_Gains_Toggle", 0, 5, "F");
                        $expflag = "enabled";
                } else {
                        quest::setglobal("Halt_Exp_Gains_Toggle", 1, 5, "F");
                        $expflag = "disabled";
                }
        } else {
                quest::setglobal("Halt_Exp_Gains_Toggle", 1, 5, "F");
                $expflag = "disabled";
        }
        quest::say("Your ability to gain experience is now $expflag. If you wish to alter this status, please talk to me again.");
}
 Of course the quest portion could be modified in any way you'd like.  Have fun with it!