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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 11-07-2006, 05:29 AM
Rhodan
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Join Date: Oct 2006
Posts: 179
Default GeorgeS - Loottable editor ommision

I've been working with the loot table editor (HANDY!) and I've run across something you missed.

If I choose a mob that has no loot entries at all and then choose Tools->Create new loot_tableid, click save loot, edit the loot and click save again, everything seems to work.

When I then look at a different mob and come back, the loot has disappeared. I checked and it seems everything is being created properly in the database but the NPCs loottable_id field is not being set. Manually typing in the loottable_id and saving fixes it all up.
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  #2  
Old 11-07-2006, 03:32 PM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,475
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I just looked through my code and found the issue, which is fixed now.

When you create a new loottable, a dummy (rusty dagger) item is created as before, but now it's attached to the NPC automactically. No longer need to "save"

Typing in a loottable manually (must exist though) and saving updates the npc like before.

Thanks for the bug report
Download the newest version

GeorgeS
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  #3  
Old 11-08-2006, 02:42 AM
Rhodan
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Join Date: Oct 2006
Posts: 179
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Great - other than that one little thing the loot editor is fantastic!

Oh, one other ommission kind of thing. This time with the item/inventory editor: it lacks an icon for the running program on the taskbar. When I have multiple programs running they all show up on the taskbar and I can alt-tab through the running programs list to get to them. The item editor, on the other hand, has no icon showing up at all so I have to minimize every program to make it visible. This makes it a bit difficult to use at times which is bad because its so handy!
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  #4  
Old 11-08-2006, 02:23 PM
GeorgeS
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Location: California
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The issue with no icons in the task bar is likely VB6 and a few API calls. The program uses pretty complicated skinned forms that are modal.

I'll look into other API's that may help with putting it into a minimized state with a task icon.

George

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  #5  
Old 11-08-2006, 02:34 PM
bufferofnewbies
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Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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So, what's the chances of conning you into allowing it to show what it looks like 'in game'? hehe, probably very very hard to do.. but sometimes that little icon just doesn't do the things justice

You have done a great job so far GeorgeS, Thank you for takeing the time to update so often to a very useful program.
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  #6  
Old 11-10-2006, 03:15 AM
GeorgeS
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The tool is pretty much done - and I'm out of ideas for now.
Perhaps it's time to 'play' EQ and level up my toons

GeorgeS


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