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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 11-20-2005, 03:33 AM
Arex
Hill Giant
 
Join Date: Jul 2004
Posts: 196
Default Differences between cavedude DB and PEQ DB?

Hi guys, i would like to know what are the main differences between cavedude DB and PEQ velious RC-1 DB, i have read that cavedude DB have done until Luclin, but it is not too much accurate with his spawns. how bad accurate is it? i dont matter if i am lossing any spawns using cavedude, always that all important mobs are in.

anybody can help me to get a aproximate idea on what DB i should use? thx.
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  #2  
Old 11-20-2005, 04:31 AM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
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Peq is pretty much accurate up to velious. Cavedudes DB is good i have used it but there is missing spawns that i have noticed and his goes upto some pop zones. If you know how or wanting to add spawns to a DB i would say cavedudes would be a very good start point.
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  #3  
Old 11-20-2005, 05:29 AM
Arex
Hill Giant
 
Join Date: Jul 2004
Posts: 196
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[quote]Cavedudes DB is good i have used it but there is missing spawns that i have noticed and his goes upto some pop zones.[\quote]

When u say that Cavedude DB is missing spawns, u mean missing like 10-20 mobs per zone, or missing a lot of mobs? and all mobs include on cavedude DB have correct HP, effects, etc?

Thx for u reply tallerin =)
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  #4  
Old 11-20-2005, 07:51 AM
SiliconeClone
Sarnak
 
Join Date: Apr 2005
Posts: 42
Default

CaveDude's DB is not very different from PEQ's as far as Classic-Velious is concerned (it varies very little). As far as missing spawns, it is the later expansions that the DB is missing spawns in. But to be honest since PEQ does not have the later expansions spawned at all I tend to deal with the missing spawns in CaveDude's DB.

Overall CaveDudes' is a very nice starting point for future expansions. But if you want to keep the server as accurate as possible then use PEQ's and help them with find bugs and stuff to smooth out the DB they are making, since they are going fro 100% accuracy or as close as they can
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  #5  
Old 11-20-2005, 11:09 AM
Arex
Hill Giant
 
Join Date: Jul 2004
Posts: 196
Default

ok, thx SiliconeClone, i think that i ll use cavedude DB, because PEQ is taking a lot of time for release each new expansion, i think that they should release alpha or beta versions of next expansion sooner, then community can help to fix bugs fastly.
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  #6  
Old 11-20-2005, 05:15 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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its a nice idea Arex, but the fact is... nobody ever helps. I havent seen a single line of SQL posted reguarding fixing the PEQ database since I have been here (by non-PEQ quest team), with the exception of global, non-PEQ specific things like zone lines/doors. I would love for this to change, but I dont think its going to.
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  #7  
Old 06-04-2006, 06:48 PM
fireclav
Sarnak
 
Join Date: Jun 2006
Location: nowhere
Posts: 56
Default self population

are the models of the mobs in there or how does one go about taking that from live and planting it into the game, never done any work with this at all and looking to populate the database more
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  #8  
Old 06-05-2006, 06:44 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default Npcmove

Quote:
Originally Posted by fireclav
are the models of the mobs in there or how does one go about taking that from live and planting it into the game, never done any work with this at all and looking to populate the database more
You can always hand spawn the Mobs but that would take years.
FNW said the current packet collecter don't work with live.
also note that eqbuilder and eqextractor does not work with live.
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