the ghost of alakamin
wow. i've been AWOL from this community for quite some time.
anyways. the last 3 years have been very busy for me and i basically pulled the plug on my eqemu activities late last year.
i just couldn't keep up with the amazing new updates. also .lua (which i am familiar with now due to other projects i've worked on) was alien to me.
now that I am more familiar with lua i've been thinking (slobbering over myself?) about eqemu again and the fun times i had.
one of my big problems with alakamin was the amount of processing I had put into the nasty perl scripts i wrote (10s of 1000s of lines worth). I had written scripts to generate monsters based on rules i had created externally. I was 99% done converting all of allakhazam.com into my DB for use up to the (rifts?) expansion. and then RL hit me and i had to focus on that. perl is inneficient and the crashign and slowness was killing my spirit to continue and i was scared of .lua like a luddite
I kind of want to do alakamin over again, with the same general features (player deities/worshippers, 100s of race options, bank interest, offline item gifting between players, scripted monster generation and balance, etc). but I want/need to rewrite everything in .lua and start from a fresh database. (I can bring over some rewards - account based to the people who played on previous alakamin)
anyways. take my post with a grain of salt since im a filthy casual now.
maybe we can do a little discussion on this to see what people think. have other people taken up the torch and done the things ive done in the past? should I even bother? can i convert some of my old database over to facilitate my development work? (like my npc spawns. i really dont want to do those over again i love them the way they are. I had everything up to rifts ready to go)
__________________
----------
Demon Overlord of Alakamin
skype @ davoodinator
|