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  #1  
Old 07-14-2009, 08:54 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Default Smoothing Xp curves

I have been looking at Xp curve posted at
http://www.eqemulator.net/wiki/wikka...kka=ExpByLevel

and its hideously uneven. Its maybe "live-like" but completely illogical from any sane person perspective (SONY devs not included)

Look for example:

XP difference between:
29 and 30 is 2437000
30 and 31 is 5311000 !!!
31 and 32 is back down down to 3070100


even worse cases:

44 to 45 7380100
45 to 46 16835800!!!
and back down again 46 to 47 is 8695400

similar gaps: 40 to 41, 54 to 55, 59 to 60


I have no problem with needed XP rising every level, but spiking and then dropping down is simply ridiculous.

Could we perhaps make XP table part of DB tables which anyone could edit, instead of having it hard coded into source?

thanks!
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  #2  
Old 07-14-2009, 09:38 PM
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trevius
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Those are normal hell levels from Live that have been that way since the game was created along with the ones from 51-59. I doubt an exp table would ever be added, but there might be a way to make a rule that just lets you set a flat increase rate for each level to the next.
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  #3  
Old 07-14-2009, 09:39 PM
steve
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Hell levels were gotten rid of years ago on Live. It's a smooth progression now.
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  #4  
Old 07-14-2009, 11:04 PM
gaeorn
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Quote:
Originally Posted by steve View Post
Hell levels were gotten rid of years ago on Live. It's a smooth progression now.
Where is this documented? I'd like to see the information about this.
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  #5  
Old 07-14-2009, 11:33 PM
blackdragonsdg
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Quote:
Originally Posted by gaeorn View Post
Where is this documented? I'd like to see the information about this.
It has been more than a few years now but SOE actually did say that they took out the hell levels. I don't believe them for a second but that is a different story.
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  #6  
Old 07-14-2009, 11:42 PM
Shendare
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I was able to find this mention:

Hell Levels 50-60 - [ Link ] (September 4, 2002)

Quote:
We have smoothed out level progression from 50-60. This should
mitigate the "penalty effect" that occurs in levels 51, 54 and 59. Note
that it will cost the same experience to level from 50 to 60 as it did
before. Also, death experience loss will appear different in some
levels. This is an unfortunate side effect that must remain to prevent
some experience exploits.
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  #7  
Old 07-14-2009, 11:59 PM
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pfyon
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I also remember all the hell levels from 1-50 being removed back when I still played (quit around august 2004).
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  #8  
Old 07-15-2009, 02:03 AM
gaeorn
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Quote:
Originally Posted by Shendare View Post
I was able to find this mention:

Hell Levels 50-60 - [ Link ] (September 4, 2002)
Quote:
We have smoothed out level progression from 50-60. This should
mitigate the "penalty effect" that occurs in levels 51, 54 and 59. Note
that it will cost the same experience to level from 50 to 60 as it did
before. Also, death experience loss will appear different in some
levels. This is an unfortunate side effect that must remain to prevent
some experience exploits.
You know, now that I read this, I remember this one. I was 60 or above at the time, but I do remember it being mentioned. Since I left the game before Omens came out, this has to have been close to the time period that the emu code is targeting.

It certainly follows that they would adjust the other "hell levels" to smooth them out when they were able to figure out a good method for doing so.
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